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Capcom vs SNK 2/Blanka/Strategy
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Advanced Strategy
Learn how to utilize the roll cancel hop to roll cancel electricity effectively.
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This section is for talking about other stuff related to Blanka that aren't Blanka's basics.
Ways to stop a blocked Blanka Ball
(by Nick T.) (added more content on Mar. 20th, 2007 by Laugh)
(Note: All of this was done on PS2 version, default settings. All characters have to block high. Dummy was set to all guard.)
- (r) = Reversal Timing
- (ST) = Strict Timing
-Capcom-
Akuma:
- (ST) Super jump forward + roundhouse
- Run up, cr. roundhouse
Balrog:
- St. fierce
- Gigaton Blow
Blanka:
- Fierce Rolling Attack
- Slide (DF+fierce)
- Cr. fierce
- Lv2/3 Direct Lightning
Cammy:
- St. roundhouse
- Lv2/3 Spindrive Smasher (Lv3 works even after getting hit by the ball)
Chun-Li:
- Walk forward, st. strong
- When Blanka bounces off and is about head level from the ground, do qcf x2 + short. Blanka has to be a bit higher to do qcf x2 + forward.
Dhalsim:
- St. fierce (works even after getting hit)
Eagle:
- St. fierce
E. Honda:
- (r) Fierce Hyakuretsu Harite (1 hit)
Guile:
- St. roundhouse
- F + Fierce
- (ST) Sonic Hurricane
Ken:
- Toward + roundhouse
- Run up, cr. roundhouse
Kyosuke:
- (ST)(r) qcf + forward
Maki:
- Qcf + forward, forward
M. Bison:
- Slide (DF+roundhouse)
- Fierce Psycho Crusher
- (ST) Mega Psycho Crusher
Morrigan:
- Walk forward, St. strong
- (ST) Walk forward, cr. fierce
- Run up, forward kick
Rolento:
- Slide (D+roundhouse)
- Cr. fierce
- St. fierce
- (ST) Fierce Patriot Circle (qcf+Fierce x3)
- (ST) Lv3 Trip Wire
Ryu:
- (r) Shinkuu Haduken
- (ST) Super jump forward + roundhouse
- Run up, cr. roundhouse
Sagat:
When blocking high:
- St. fierce
- Tiger Cannon
When blocking low:
- St. forward
- Tiger Cannon
- (ST) St. roundhouse
Sakura:
- St. roundhouse
Vega:
- Cr. fierce
- Cr. strong
- Slide (D+RH)
Yun:
- (r) Qcf + fierce
Zangief:
- St. fierce
-SNK-
Athena:
- (ST) Super jump forward + roundhouse
- Run up, cr. fierce
Benimaru:
- Forward + forward kick
- (ST) Electric dash super (qcf x2 +k)
Chang:
- St. fierce
- (ST) QCF, HCB+P super
Geese:
- (ST) Standing roundhouse
- Run up, cr. roundhouse
Hibiki:
- Qcf + strong
Haohmaru:
- St. strong
- St. fierce
Iori:
- (r) Qcb + fierce (1 hit)
- Run up, cr. roundhouse
- (r) qcf, hcb + P super
Joe:
- Walk forward, st. roundhouse
- Run up, Slide(D+RH)
Kim:
- Walk up, fierce
- Run up, cr. roundhouse
- (ST) qcb, hcf + K super
King:
- (ST) Super jump forward + roundhouse
- Hcb + Forward/RH (Rapid Kicks)
- Run up, cr. roundhouse
Kyo:
- (r) Qcf + fierce xx rekka combo
- (ST) Qcf + strong xx rekka combo
- Run up, cr. roundhouse
Mai:
- Walk up, jab
- Walk up, s. roundhouse
- Run up, cr. roundhouse
Nakoruru:
- Qcf + fierce
Raiden:
- Back, qcb + fierce
Rock:
- (r) Qcb + strong
- Run up, cr. roundhouse
Rugal:
- cr. fierce
- (r) Gigas Breaker
Terry:
- (ST) Super jump forward + roundhouse
- Run up, cr. roundhouse
- (r) Buster Wolf (1 hit)
Todo:
- Forward + forward kick
- qcfx2 + P
Vice:
- Qcb + fierce xx forward, down > forward + roundhouse
Yamazaki:
- St. roundhouse
Yuri:
- St. roundhouse