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Capcom vs SNK/Zangief

From SuperCombo Wiki

Introduction

Move List

 Double Lariat: PP/KK(quick),(B/F)

n Banishing Punch: DP+P

 Screw Piledriver: 360+P

n Siberian Bear Crusher: 360+K far n Atomic Suplex: 360+K close

 (body splash): ^D+2
 (knee drop): ^D+3

x (headbutt): jump up,U+2

 FINAL ATOMIC BUSTER: 720+P

n AERIAL RUSSIAN SLAM: DQCF+K

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

EX Changes

CVS Pro Changes

  • Air Super grab does significantly less damage than before.
  • Zangief is now the anti air king, standing roundhouse has pretty insane

priority now (even better than before)

  • Spinning closelines are more effective against ground attacks and seem to

come out faster.

  • His level 3/Max super spinner does much more damage than before.
  • Faster Vanishing Flat, can sometimes link with the LP spinner after it hits

or is blocked (only way out of this is to jump at the right moment). It also has improved speed and better priority. Still not as effective as it was in Super Turbo...