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Capcom vs SNK/Sagat
From SuperCombo Wiki
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Actions
Namespaces
Variants
Tools
Introduction
Move List
Tiger Shot: QCF+P
Tiger Blow: DP+P
Ground Tiger Shot: QCF+K
Tiger Knee: n DP+K(x QCF-UF+K)
n TIGER DESTROYER: DQCF+P
n TIGER RAID: DQCB+K
x TIGER CANNON: DQCF+P
x GROUND TIGER CANNON: DQCF+K
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
(Jump HK \/ s.HK XX f,d,df + K)
(Jump HK \/ s.HP XX f,d,df + HP)
(Jump HK \/ s.HP XX qcf + K)
(Jump HK \/ s.HP XX qcf + P)
(Jump HK \/ s.HK XX qcf,qcf + PP)
(Jump HK \/ s.HK XX qcb,qcb + KK)
EX Combos
(Jump HK \/ s.HK XX qcf,uf + K)
(Jump HK \/ s.HP XX f,d,df + HP)
(Jump HK \/ s.HP XX qcf + K)
(Jump HK \/ s.HP XX qcf + P)
(Jump HK \/ s.HK XX qcf,qcf + PP / KK)
EX Changes
CVS Pro Changes
- Much faster Fireballs when using FP, slower fireballs when using LP.
- (EX mode) Can combo into a super after the second hit of his standing
roundhouse (can cancel the first hit into a special move still). This allows for (Jump towards) HK, Standing HK 2 hits, level 3/MAX High Tiger Shot super...that's a lot of damage.
- Improved priority, speed, and recovery time on his Tiger Uppercut.
- First hit of his Tiger knee knocks down the opponent even if the second hit
misses.