Capcom vs SNK/Rugal

From SuperCombo Wiki

Introduction

Move List

n Wind Slice: QCF+P

x Dark Smash: (^)QCF+P

n Kaiser Wave: F-HCF+P,(C)

n Super Press: HCB+P

x Rugal Execution: HCB+P

 Dark Barrier: HCF+K
 Destroyer Cutter: DP+K
 GIGANTIC PRESSURE: QCF-HCB+P
 TOTAL ANNIHILATION: DQCF+K

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

o1  :: 10 hit  :: capcom / snk  :: fantastic!

    j.Roundhouse \/ c.Jab > c.Short XX LV-3/MAX Genocide Heaven
    (Jump HK \/ c.LP > c.LK XX qcf,qcf + KK)
o2  ::  9 hit  ::  capcom / snk  ::  wonderful!!
    j.Roundhouse \/ s.Roundhouse XX LV-3/MAX Genocide Heaven
    (Jump HK \/ s.HK XX qcf,qcf + KK)
o3  ::  5 hit  ::  capcom / snk  ::  great!!  ::  GamePro #147
    j.Roundhouse \/ s.Fierce XX LV-3/MAX Gigantic Pressure
    (Jump HK \/ s.HP XX qcf,hcb + PP)
o4  ::  3 hit  ::  capcom / snk  ::  good!!
    Full screen away. Jab Reppuu Ken, Fierce God Press
    (qcf + LP, hcb + HP)
o5  ::  3 hit  ::  capcom / snk  ::  good!!
    j.Roundhouse \/ s.Roundhouse XX Genocide Cutter
    (Jump HK \/ s.HK XX f,d,df + K)
o6  ::  3 hit  ::  capcom / snk  ::  good!!  ::  GamePro #147
    j.Roundhouse \/ c.Fierce XX Fierce God Press
    (Jump HK \/ c.HP XX hcb + HP)


EX Combos

o1  ::  10 hit  ::  capcom / snk  ::  fantastic!
    j.Roundhouse \/ c.Jab > c.Short XX LV-3/MAX Genocide Heaven
    (Jump HK \/ c.LP > c.LK XX qcf,qcf + KK)
o2  ::  9 hit  ::  capcom / snk  ::  wonderful!!
    j.Roundhouse \/ s.Roundhouse XX LV-3/MAX Genocide Heaven
    (Jump HK \/ s.HK XX qcf,qcf + KK)
o3  ::  5 hit  ::  capcom / snk  ::  great!!  ::  GamePro #147
    j.Roundhouse \/ s.Fierce XX LV-3/MAX Gigantic Pressure
    (Jump HK \/ s.HP XX qcf,hcb + PP)
o4  ::  3 hit  ::  capcom / snk  ::  good!!
    j.Roundhouse \/ s.Roundhouse XX Genocide Cutter
    (Jump HK \/ s.HK XX f,d,df + K

EX Changes

CVS Pro Changes

  • His Wing Slice comes out faster on the ground and has less delay in regular.
  • His Kaiser Wave also comes out faster.
  • Genoicide Cutter is faster and has more priority, the HK version travels

really high in the air so you can no longer cross it up easily. It can even catch high jumpers like Benimaru.

  • (EX mode) His Dark Smash on the ground comes out slightly faster and has

better priority.

  • (EX mode) His Rugal Execution grab has more priority on the ground (even

against high priority specials such as Dan's LK Dankyaku). It has a longer delay when missed or blocked though.

  • Can juggle into his Total Annihilation super in the corner from just about

anything in both regular and EX. This includes the super press, the gigantic pressure super, his air or ground dark smash in EX, or his Rugal Execution in EX. This makes for some pretty messed corner combos such as regular Rugal's (Jump towards) HK, crouching HP (cancel) --> Super Press --> Total Annihilation level 1 for the juggle... this can take around 75% of a ratio 2's characters life bar using only one level of super...

  • He cannot combo out of a crouching LK into his super press...he can however

still combo off the crouching LK into his Genocide Cutter or Total Annhilation super (found by Laicram at shoryuken.com).

Colors

*sprites ripped and compiled by @laddermatch