Introduction
Move List
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
Cross-up HK \/ c.LK > c.LP > c.LK > c.HK XX qcb + LK \/ qcb + LK \/ qcf,d,df + HP
Corner Jump HP \/ s.HP XX hcb,hcb + P, f,d,df + LP \/ qcf,d,df + P
Corner Jump HP \/ s.LP > s.LP XX hcb,hcb + P, qcf,d,df + P
Jump HK \/ c.LP > c.LK XX qcb + LK \/ f,d,df + LP \/ qcf,qcf + HP
Corner Jump HP \/ s.LP > s.LP XX hcb,hcb + LP, qcf,d,df + HP
Cross-up HK \/ c.LP > s.HP XX qcf,d,df + PP
Jump HK \/ c.LP > c.LK XX qcf,d,df + PP
Jump HK \/ c.LP > c.LK XX qcb + LK \/ qcf,d,df + HP
Cross-up HK \/ c.LK > c.LK > c.HK XX qcf,d,df + HP
Corner hcb,hcb + LP XX qcf,d,df + HP
Corner Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP
Jump HP \/ c.LK > c.HK XX qcf,d,df + HP
Jump HK \/ c.LP > c.LK XX qcb + LK \/ f,d,df + HP
Jump HP \/ s.LP XX f,d,df + HP
Jump HK \/ c.LK > db + HK XX qcf + P
Jump HK \/ c.LP > c.LK XX qcf + P
Jump HP \/ c.LK > c.HP XX qcf + P
Jump HP \/ c.HP XX qcf + P
EX Changes
CVS Pro Changes
- Much improved damge over the previous game. His fierces seem to take off as
much as solid ratio 2 combos!
- Teleport is faster to execute and recovers sooner.
- Timing on his dragon punch super juggle has changed. You now have to hit your
opponent while they are very high onscreen for the juggle to connect. Only juggles as a level 2 or 3 (the dragon punch super can still be juggled after low hitting knockdowns, such as after a crouching HK, or a level 1 shinkuu hadoken in the corner) (notes added by bellreisa at shoryuken.com forums).