Introduction
A life-long quest to travel the world resulted in Sakura learning Ryu's fighting style, the Ansatsuken, from Dan Hibiki. It is clear by all accounts that Sakura is a much more competent fighter than Dan, and even has the ability to throw fireballs much further than he could. Despite this, it's clear Sakura doesn't mind Dan promoting her as the star pupil of him, so long as she gets closer to Ryu.
EX Sakura plays much more like the Sakura most people remember, as her specials now have their Alpha properties. Normal Sakura is worth a look if you want a different-style Sakura, though.
Normal / EX Moves Changelist
Moves EX Sakura gains:
- A brand new super, her Midare Zakura.
- Two new command normals; those being her j.HK and her cr.MP from the Street Fighter Alpha series
Moves EX Sakura loses:
- No divekick
- No more followups on her Tatsus.
- No more s.HP. Normal Sakura's cl.HP is now Sakura's st.HP instead
Moves changed between Normal and EX Sakura:
- Her fireball is now an actual projectile, that she can charge.
- Her DP now travels in the air
- Tatsus knock down now, and can be done in the air.
- HK Tatsu goes higher with EX Sakura than with Normal Sakura.
EX Sakura Movelist
Normal Attacks
Far Standing Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Chainable. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Chain ender. Hits mid, despite the appearance. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Special-cancellable if it hits early (before Sakura lifts her arms), super-cancellable if she hits. Can be linked into from st.LP. This move is no longer a close normal, and can be done from all ranges now. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | - | - | |||||
Uncancellable, but it's Sakura's longest range poke. |
Close Standing Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Special cancellable if it hits early, else it is only Super Cancellable. EX Sakura's only Close Normal now. |
Crouching Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Chainable. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Low | - | - | - | - | |||||
Low kick. Chainable as well. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Crouching uppercut. Just like her HP and cl.HK, this is special cancellable only if it hits early, else it's just Super Cancellable. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Super | Low | - | - | - | - | |||||
Standard sweep. EX Sakura can cancel this into her Midare Zankuro for a combo. |
Jumping Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block |
---|---|---|---|---|---|
Special | Overhead | - | - | - | - |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special | Overhead | - | - | - | - | |||||
Jumping kick. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special | Overhead | - | - | - | - | |||||
"New" move in CvS Pro. Fastest jumping normal, and her most damaging too. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special | Overhead | - | - | - | - | |||||
Slowest out of her jumping normals, but can cross-up the opponent. |
Command Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | - | - | |||||
Classic Sakura overhead kick. Slow startup, but moves her forward a little bit. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | - | - | |||||
"New" move in CvS Pro. This was Sakura's old j.HP in CvS1. Uncancellable now, but knocks down the opponent on hit (similar to Kyo's 2HP) |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Low | - | - | - | - | |||||
Exclusive to EX Sakura. Cancels on hit whenever, goes about as far as her cr.LK, hits low, does more damage. Looks like a mid move so you can throw people off. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | - | - | |||||
Exclusive to EX Sakura. Downward kick that uses sprites from her Divekick. Not special cancellable, great downward range. |
Throws
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Throw | - | - | - | - | |||||
Sakura chokes her opponent out. Mash hold, leaves her close to the opponent. Can set up a crossup j.HK on some characters. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Throw | - | - | - | - | |||||
Sakura launches off her opponent with a kick. Leaves Sakura a bit away from her opponent. |
Special Moves
Version | Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
No Charge | - | Mid | - | - | - | - | |||||
Small Charge | - | Mid | - | - | - | - | |||||
Full Charge | - | Mid | - | - | - | - | |||||
Fireball. Mashing punch allows Sakura to charge up her fireball. The more charged your fireball is, the bigger and more damaging it'll be, but not only will it take longer to throw out (due to the charging) but it will also last shorter. No charge travels fullscreen, light charge travels midscreen, and a fully-charged one basically never leaves Sakura's hands. All versions are safe on block. |
Super Moves