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Capcom vs SNK/Controls

From SuperCombo Wiki

All motions assume character is facing left side of screen.

Movement

Basic Movement

F.png: Move Forward

B.png: Move Backwards/Stand Block

D.png/Df.png: Crouching

Db.png: Crouch Block

Ub.png/U.png/Uf.png: Jump

Advanced Movement

B.pngB.png: Back Dash

F.pngF.png: Dash / Run (depending on which option is enabled)

Holding F.png during Run: Keep on Running

Tap D.png then Ub.pngU.pngUf.png: Super Jump

Ub.pngU.pngUf.png during Run: Super Jump


Buttons

Basic Attacks

Lp.png: Light Punch

Lk.png: Light Kick

Hp.png: Heavy Punch

Hk.png: Heavy Kick


Advanced Moves

B.png/F.png+Hp.png/Hk.png near opponent: Throw

B.png/F.png+Hp.png/Hk.png just after you get grabbed: Throw Tech

Lp.png+Lk.png: Roll

Hp.png+Hk.png in SNK Groove: Charge

Lp.png+Hp.png just before you hit the ground: Delayed Wakeup

Game Navigation

General
Controls
Notation
System
FAQ
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
E. Honda
Evil Ryu
Guile
Ken
M. Bison (Dictator)
Morrigan
Ryu
Sagat
Sakura
Vega (Claw)
Zangief
SNK Characters
Benimaru
Geese
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
O. Iori
Raiden
Rugal
Ryo
Terry
Vice
Yuri
Yamazaki
EX Characters
EX Balrog
EX Benimaru
EX Blanka
EX Cammy
EX Chun-Li
EX Dhalsim
EX E.Honda
EX Geese
EX Guile
EX Ken
EX Kim
EX King
EX Kyo
EX Mai
EX M. Bison
EX Raiden
EX Ryo
EX Sagat
EX Sakura
EX Terry
EX Vega
EX Vice
EX Yuri
EX Yamazaki
EX Zangief