Capcom vs SNK/Blanka

From SuperCombo Wiki

Introduction

Move List

Amazon River Run: DF+2

Surprise Fwd/Back: (B+)KK


Electric Thunder: *P

Roll Attack: HC+P

n Back Step Roll: HC+K

n Vertical Roll: VC+K


n DIRECT LIGHTNING: SHC+P

n SHOUT OF EARTH: SVC+P,(*P)

x GRAND SHAVE ROLL: SHC+P(hold to delay)

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

o1  :: 19 hit  :: capcom  :: marvelous!!!!  :: SF2Freak Combo Ex.

    Opponent in corner. Punch Throw [9 hit], LV-1 Shout Of Earth [6 hit], LV-2
    Shout Of Earth
    (When close, f + HP (charge db), df,db,uf + LP (charge db), df,db,uf + HP)
o2  ::  4 hit  ::  capcom / snk  ::  great!
    j.Roundhouse \/ c.Short (> c.Short) > db + Roundhouse XX LV-3/MAX Direct
    Lightning
    (Jump HK (charge db) \/ c.LK > db + HK XX f,b,f + PP)
o3  ::  4 hit  ::  capcom / snk  ::  great!  ::  J.C. Combo Ex. #2
    Stand close. c.Short > c.Short > b + Fierce [1 hit] XX Fierce Rolling
    Attack
    ((charge db) c.LK > c.LK (rotate b) > b + HP XX f + HP)
o4  ::  4 hit  ::  capcom / snk  ::  great!  ::  SF2Freak Combo Ex.
    j.Roundhouse \/ c.Short (> c.Short) > db + Roundhouse XX Fierce Rolling
    Attack
    (Jump HK (charge db) \/ c.LK > db + HK XX f + HP)
o5  ::  4 hit  ::  capcom / snk  ::  great!  ::  J.C. Combo Ex. #2
    j.Fierce \/ c.Short > b + Fierce [1 hit] XX Fierce Rolling Attack
    (Jump HP (charge db) \/ c.LK (rotate b) > b + HP XX f + HP)

[ Xtra ]

- Combo o1
  You can press the buttons rapidly to add an extra hits to the throw. The
  first Shout Of Earth has to be canceled into immediately after Blanka kicks
  them into the corner. It`s a toss-up if you want to also press the buttons
  to make him get in a couple of more hits. However one of the last hits is
  needed to "pop" the opponent back up so that the second Shout Of Earth can
  connect.
- Combo o2,o4
  You can add the extra c.Short against large opponents, and some medium
  opponents.


EX Version

o1  ::  4 hit  ::  capcom / snk  ::  great!  ::  J.C. Combo Ex. #2
    Stand close. c.Short > c.Short > b + Fierce [1 hit] XX Fierce Rolling
    Attack
    ((charge db) c.LK > c.LK (rotate b) > b + HP XX f + HP)
o2  ::  4 hit  ::  capcom / snk  ::  great!  ::  SF2Freak Combo Ex.
    j.Roundhouse \/ c.Short (> c.Short) > db + Roundhouse XX Fierce Rolling
    Attack
    (Jump HK (charge db) \/ c.LK > db + HK XX f + HP)
o3  ::  4 hit  ::  capcom / snk  ::  great!  ::  J.C. Combo Ex. #2
    j.Fierce \/ c.Short > b + Fierce [1 hit] XX Fierce Rolling Attack
    (Jump HP (charge db) \/ c.LK (rotate b) > b + HP XX f + HP)

EX Changes

CVS Pro Changes

  • Regular Blanka's ball is much faster and has more priority over ground attacks.
  • He doesn't bounce as far away when the ball is blocked in regular allowing him to be punished easier (from Laicram at shroyuken.com forums).
  • His electric ball super is also much improved and comes out faster.
  • No vertical ball for regular Blanka anymore.
  • Getting his electricity to come out requires you to really jam on those buttons.
  • EX Blanka now has the vertical ball!
  • Regular Blanka no longer has his suprise forward or suprise back (found by

basic at shoryuken.com forums).

  • Regular Blanka's Back Step Rolling knocks down if it hits (found by bellreisa

at shoryuken.com forums).

Colors

*sprites ripped and compiled by @laddermatch