Breakers Revenge/Sho/Introduction

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Introduction

Sho Kamui is a master of Karate and the protagonist of Breakers Revenge. He enters the FIST Tournament in order to prove the strength of his martial art and to face off against his old rival, Lee Dao-Long, who gave him the scar on his cheek.

Overview

Sho is a versatile character with a wide array of strong special moves. He has tremendous damage and stun output, access to air supers, a divekick he can do from any jump, and a running dash. His active jumping moves and air fireball super also give oppressive control over the air.

Despite his strong fireballs, Sho isn't really a zoner. He mainly runs behind 236A to pressure the opponent. This becomes especially tough for opponents when they get put into the corner. Sho doesn't just excel at getting in, either. He sports two of the strongest breakers in the game: 214K and his backdash.

There really isn't anywhere on the screen Sho isn't dangerous.

Sho
Strengths Weaknesses
  • Easy to play. Does a bit of everything.
  • Air Fireball super is hard to punish and provides extra damage opportunities
  • Unique running, cancellable dash and BC hopkick help him get in and stay in
  • Extremely high meterless damage from 646P combos, this also allows more meter for Air Fireball
  • j.B is THE air-to-air normal. Active for the entire jump, cancellable, and has a strong hitbox.
  • Very good set of jumping normals + dive kick / head stomp make him harder to anti-air
  • 214K is a solid breaker, anti-air, and a combo tool
  • Tricky dash under resets off of jumping attacks or in the corner
  • Invincible backdash
  • Above average health
  • Grounded normals are a bit stubby, this hurts his punish game and forces him to rely on far conversions if he doesn't have a clean hit.