SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
|Want to be an editor? Join the SuperCombo Discord and read #server-and-wiki-info for registration.|
Bloody Roar 3/Shina
Shina (Marvel) is a well rounded powerfull character somewhat comparable to Gado with less power but more speed, she has a good set of normals and some great command moves, her basic BnBs deal large amounts of damage and her pressure game is decent, she has a few traps and mixups she can use to help sucsessfully land launchers for high damage air combos. Shina like Busuzima has a hidden 3rd beast drive off her command throw.
(ac) K > 6B > 66B xx 214B xN
Air Cancel loop this can be repeated about 3 or 4 times and can be ended with 236B for some extra damage, deals huge damage, is the backbone of Shina's game and can be started from many moves. your opponent will learn to fear this
2K (ch) > 236P > ac loop
Great way to start the AC loop
6PP xx 236P
Standard human combo, hits mid and quite safe