Asura Buster: Eternal Warriors/Taros/Introduction

From SuperCombo Wiki

A large golem in that can form parts of its body into various weapons. Upon encountering the same young boy who had met Rose Mary and learning about the mystery of the lost continent, Taros decides to begin a new mission in investigating the strange and unusual anomaly of the lost continent.

Taros is a large, tanky character with normals that do half an HP bar — both physically and mentally — and specials that can force your opponent to play defensively and by your rules. While throwing out normals and specials haphazardly isn't a bad strat, mastering Taros can completely shut down your opponent via spacing and pressure.

Overview

AB Taros idle.png
In a game without grapplers, Taros manages to strike the same fear into the hearts of opponents.
Pros Cons
  • Strong pressure game with confirmable, instant overheads
  • Dominant air game thanks to j.236X
  • High defense modifier and amazing guard cancel options
  • Strong EX moves
  • High damage
  • Long combos great for eating the clock or forcing air techs
  • Good reach
  • Consistent access to knockdowns
  • Extremely strong in Last Stand thanks to armored Boost Mode
  • Very large hurtbox
    • Struggles to deal with zoning
    • Makes Taros combo fodder
    • Gives most of the cast access to stronger mixups
  • Very slow and stuttery walk
  • Awkward set of ground normals
  • Lackluster super