Advanced V.G. 2/Yuka/Move List

From SuperCombo Wiki


Move List

Normals

Lp.png
AVG2 Yuka stLP.jpg
Damage Guard Startup Active Recovery Frame Adv
9 Mid 3 - - -+2

A gut check jab, chains into all other standing normals and into 2LP as well. Links into itself and is special cancelable.

Chains to:
Lk.png > Hp.png > Hk.png
LK may be omitted, HP/HK may be swapped

Lk.png
AVG2 Yuka stLK.jpg
Damage Guard Startup Active Recovery Frame Adv
13 Mid 8 - - --6

Nowhere near as fast or as advantageous as 5LP, but much better range, easily links into itself multiple times, is special cancelable, and ever so slightly moves Yuka forward.


f.Hp.png
AVG2 Yuka stHP.jpg
Damage Guard Startup Active Recovery Frame Adv
28 Mid 6 - - --3

A strong punch, but one that has less range than 5LK, no chains, and isnt special cancelable. Outside of the extra damage, this isnt worth much.


cl.Hp.png
AVG2 Yuka 4HP.jpg
Damage Guard Startup Active Recovery Frame Adv
Mid - - -

A step-in elbow, has a healthy proximity activation range, is special cancelable, and mini-floats the opponent which means a follow up like Kikoudan will give you a knockdown.

Chains to:
Hk.png / D.pngHk.png

Hk.png
AVG2 Yuka stHK.jpg
Damage Guard Startup Active Recovery Frame Adv
32 Mid 7 - - --16

A high-angled roundhouse kick. Obviously much better at controlling vertical space than horizontal space. Is special cancelable.


D.pngLp.png
AVG2 Yuka crLP.jpg
Damage Guard Startup Active Recovery Frame Adv
9 Mid 3 - - -+4

Awesome frame data but awful range. Can link into itself again but gets pushed back after that and links into literally every other standing or crouching normal. Special cancelable.

Chains to:
stLp.png > Hp.png/Lk.png > Hk.png/Hp.png

D.pngLk.png
AVG2 Yuka crLK.jpg
Damage Guard Startup Active Recovery Frame Adv
13 Low 6 - - -0

A low kick with decent range, it can special cancel but no chains come from it. You can link into stLp.png and get a confirm that way.


D.pngHp.png
AVG2 Yuka crHP.jpg
Damage Guard Startup Active Recovery Frame Adv
28 Mid -5 - --3

A squatty punch, not the greatest range (less than 2LK) and chains into 2HK but the pushback is so much that it's always going to whiff.

Chains to:
D.pngHk.png

D.pngHk.png
AVG2 Yuka crHK.jpg
Damage Guard Startup Active Recovery Frame Adv
32 Low 6, 32 - - --5

A two-hit sweep. The second hit has much further range and both hits are special cancelable.


j.Lp.png
AVG2 Yuka jLP.jpg
Damage Guard Startup Active Recovery Frame Adv
9 High 4 - - -

A short downward jab. Nothing too special in terms of range but it is active nearly the entirety of your jump arc. Awesome to have a hitbox just chilling in the air like that. Chains to all other jumping normals.

Chains to:
Lk.png > Hp.png > Hk.png
HP/HK may be swapped, any button may be omitted

j.Lk.png
AVG2 Yuka jLK.jpg
Damage Guard Startup Active Recovery Frame Adv
13 High 6 - - -

A horzontal kick, active for a long time even if it's not as long as jLP. Despite the hitbox being great for air-to-air and space control, it doesn't extend far enough back towards Yuka for a cross-up. Chains into all other air normals.

Chains to:
Lp.png > Hp.png > Hk.png
HP/HK may be swapped, any button may be omitted

j.Hp.png
AVG2 Yuka jHP.jpg
Damage Guard Startup Active Recovery Frame Adv
28 High 6 - - -

Practically the same move as jLP but deals more damage and is active a fraction of the time.

Chains to:
j.Hk.png

j.Hk.png
AVG2 Yuka jHK.jpg
Damage Guard Startup Active Recovery Frame Adv
32 High 6 - - -

Classic downward angled jump kick, can't crossup or anything but the obvious choice for jump ins.

Chains to:
j.Hp.png

Damage Guard Startup Active Recovery Frame Adv
High - - -

An upward angled kick, A much needed utility for dealing with opponents higher than her.

Chains to:
j.Hp.png

Command Normals

B.pngHp.png
AVG2 Yuka 4HP.jpg
Damage Guard Startup Active Recovery Frame Adv
28 Mid 6 - - --4

Literally Yuka's cl.HP but done outside of proximity normal range.

 Chains to:
Hk.png / D.pngHk.png

B.pngHk.png
AVG2 Yuka 4HK.jpg
Damage Guard Startup Active Recovery Frame Adv
32 High 6 - - --10

A slightly advancing knee, doesn't look like a whole lot but it is her command launcher. Says it starts up in 6f but feesl much more sluggish to actually use.


j.D.pngHk.png
AVG2 Yuka j2HK.jpg
Damage Guard Startup Active Recovery Frame Adv
30 High 6 - - -

Looks like her jHK but with a slightly more downward angle, however its true strength is that it is air unblockable. Because this is chainable into j.Hp.png this becomes an oppressive lockdown jump-in that cannot be chicken blocked and is a cornerstone of her offense.

Chains to:
j.Hp.png

Special Moves

Kikoudan
AVG2 Yuka Kikoudan.jpg
Qcf.pngP.png
Version Damage Guard Startup Active Recovery Frame Adv
Lp.png 26 Mid 12 - - --11

Legally mandated shoto fireball. Incredibly solid. Can be performed by pressing SP1, and can be performed out of a dash in this way.

Hp.png 28 Mid 14 - - --15

Barely any difference in frame data or projectile speed.

Lp.png + Hp.png 41 (3x) Mid 1 - - --7

Lightning fast startup for three larger projectiles. Good enough on its own, but it can blow up chicken blocking as this EX is air unblockable.


Soryugeki
AVG2 Yuka Soryugeki.jpg
Dp.pngP.png
Version Damage Guard Startup Active Recovery Frame Adv
Lp.png 28 Mid 4 - - --36

Legally mandated shoto uppercut. Probably the best meterless DP in the game, the LP version is invincible until its active frames. Can be performed with SP2, and can be performed out of a dash in this way.

Hp.png 32 (2x) Mid 4 - - --43

Invincible from the knee up until its active frames, and then it becomes maybe the only meterless DP in the game that retains some invincibility once active. This is a massive boon for Yuka as she alone holds the ability to disrespect oki and pressure more than any other character.

Lp.png + Hp.png 30 (8x) Mid 0 - - --37

0f Unblockable, invincible until active, and awesome damage. Make sure you have a meter stocked for this as it will come in handy.


Idatensoku
AVG2 Yuka Idatensoku.jpg
Qcb.pngK.png
Version Damage Guard Startup Active Recovery Frame Adv
Lk.png 28 Mid 12 - - --21

Legally mandated Diet Tatsu attack. Yuka quickly dashes forward with her standing Heavy Kick when she gets in range. All versions can naturally be performed out of a dash, greatly extending its already excellent range.

Hk.png 37 Mid 12 - - --18

Overall a better version due to the damage. It doesn't matter that its less disadvantage on block, you're still getting punished at -18.

Lk.png + Hk.png 71 Mid 1 - - --18

A short range but nearly instant startup kick. The damage isn't anything to write home about and you have one of the best DPs in the game so don't expect to use this.


Guard Cancels

Lp.png Guard Cancel
AVG2 Yuka stHP.jpg
Damage Guard Startup Active Recovery Frame Adv

Uses Yuka's Hp.png. Becomes cl.HP when in range.


Lk.png Guard Cancel
AVG2 Yuka stHK.jpg
Damage Guard Startup Active Recovery Frame Adv

Uses Yuka's Hk.png.


Hp.png Guard Cancel
AVG2 Yuka Soryugeki.jpg
Damage Guard Startup Active Recovery Frame Adv

Uses Yuka's Lp.png Souryugeki. Extremely reliable, since LP Souryugeki has invincibility attached to it.


Hk.png Guard Cancel
AVG2 Yuka Idatensoku.jpg
Damage Guard Startup Active Recovery Frame Adv

Uses Yuka's Lk.png Idatensoku.


Super Moves

Kyukyoku Kikoudan
AVG2 Yuka Kiryu Idatengeki.jpg
F.pngHcf.pngP.png
Damage Guard Startup Active Recovery Frame Adv
20 (21x) Mid 0 - - --32

Do you want to win a fireball war for the price of 2 meter? With 0f unblockable startup and legit full screen range this will beat any and all zoning attempts against you. Useful for chipping out as well due to the amount of times it hits.


Kiryu Idatengeki
AVG2 Yuka Kyukyoku Kikoudan.jpg
F.pngHcf.pngK.png
Damage Guard Startup Active Recovery Frame Adv
28, 20, 20 (8x) Mid 1 - - --49

While not full full screen like her other super, Kyukyoku Kikoudan can still hit from a far distance and combo. This psuedo-ranbu will connect all hits on an aerial opponent so keep that in mind for combos and conversions. Can be performed with SP1 + SP2.


Game Navigation

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Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
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Ayako
Elirin
Jun
Kaori
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Boss Characters
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