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Difference between revisions of "The King of Fighters '99/Whip"

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Whip is a high/low mixup , jumper rushdown and okizeme based character
 
Whip is a high/low mixup , jumper rushdown and okizeme based character
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==Movelist==
 
==Movelist==

Revision as of 15:42, 6 August 2022

Introduction

Top-tier character (top 5 of best no-banned characters in kof99) .

New KOF character and K's sister

Whip is a high/low mixup , jumper rushdown and okizeme based character

Strengths Weaknesses
  • Coming soon
  • Coming soon

Movelist

THROWS-------------------------------------------------------------------------

Alpha >> When close - b / f + C >> Is followed with cr.A

Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot. >> Is also followed with cr.A


COMMAND ATTACKS----------------------------------------------------------------

Whip Shot >> f + A >> Can be done up to 5 times.


SPECIAL MOVES------------------------------------------------------------------

Boomerang Shoot "Code : SC" >> hcf + P

Assassin Strike "Code : BB" >> f, d, df + P/K

Hook Shot "Code : Kaze" >> In the air - qcb + P

Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).

Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay

Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).

Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D

Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.

   Hits opponents on the ground.
   After the sixth shot, Whip will reload the gun.
   (I thought the Desert Eagle has a max. ammo count of 15?)


DESPERATION MOVES--------------------------------------------------------------

Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.

Combos

  • j.C > cl.B x1-2 > cr.B > hcf+C or qcb,qcf+P


  • hcb+D > cl.D > hcf+C


[Corner Combos]

  • j.C > cl.B x1-3 > cr.B > hcf+C or qcb,qcf+P

Whip Sideswitch setup cornered (if opponent doesn't tech roll)

In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :

Close B x1-2 > cr.B > qcb,hcf+P

After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :

Close B x1-2 > cr.B > qcb,hcf+P

At 1:39 of this video


Inifinite Combo Glitch with D Throw on tall characters

Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only

https://twitter.com/geos9104/status/839875436859416576


In-depth Analysis

Qualities :

  • Best high/low mixups of game (her Strength Shot Type A which is Overhead, her Strength Shot Type C is low etc)
  • Best j.c of game (crossup, can hit overhead and low stances, depending where you hit oponenent, that helps her to the mixups)
  • One of best game's j.d to air-to-air and one of best game's j.cd
  • Nice backdash (it helps her to fastly keep away the opponent)
  • One of best characters to zoning (cr.a and nj.c who gets high priority and long reach due to her "whip")
  • Good damage overall
  • her cr.b can connect in combo after cancel roll forward
  • Her throws are unbreakable, that is particularly valuable to she for her okizeme gameplay

Faults :

  • Doesn't build meter fastly
  • Never stun the opponents in matches situation
  • Almost all her far normal attacks are unsafe, not cancellable, without interest so
  • Only one dm (even if good dm)
  • Gets a reversal being her DM but you will be easily punished if you badly predict opponent's move
  • Pretty hard to play comparing to most others characters
  • One of worst cd and cr.c of the game



Bad as Striker

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox

H = High

L = Low

C = Cancel

KD = Knock Down

R = Safe on Hit and Block


For Special Moves :

Black Color = Hitbox

Yellow = Fireball

Game Navigation

General
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Notation
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FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
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Iori
Jhun
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K'
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Kim
King
Kyo Kusanagi
Kyo-1
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Mary
Maxima
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Takuma
Terry
Whip
Xiangfei
Yuri