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The King of Fighters '98: Ultimate Match/Shingo Yabuki

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< The King of Fighters '98: Ultimate Match
Revision as of 22:43, 21 July 2020 by Scanman (talk | contribs) (Scanman moved page Shingo Yabuki (KoF '98 UM) to The King of Fighters '98: Ultimate Match/Shingo Yabuki: moving 98UM page to be a subpage)
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Introduction

Moves List

Throw Moves

Hatsugane: close, b or f + HP

Issetsu Seoi Nage Fukanzen: b or f + HK

Command Moves

Ge Shiki Goufu "Kakkodake": f + LK

Special Moves

114 Shiki Aragami Mikansei: d, df, f + LP

115 Shiki Dokugami Mikansei: d, df, f + HP

Shingo Kick: b, db, d, df, f + K

100 Shiki Oniyaki Mikansei: f, d, df + P

101 Shiki Oboro Guruma Mikansei: d, db, b + K

Shingo Kinsei Ore Shiki Tsuki Hiji: d, db, b + P then f, df, d, db, b + P if critical

Shingo Kinsei Ore Shiki Nietogi: close, f, d, df + K

Super Moves

Ge Shiki Kake Hourin: (d, df, f)x2 + P

Burning Shingo: d, db, b, db, d, df, f + P

The Basics

Combos

  • cr.B > cr.A >> dp + K > dp + P or rdp + K (D only in the corner)
  • cl.C >> dp + K > dp + P or rdp + K (D only in the corner)
  • cr.B > cr.A >> qcf + A
  • j.C > cl.C >> qcf + A or qcf + C or rdp + K (D only in the corner)
  • cr.B > cr.A >> qcb hcf + A
  • j.C > cl.C >> qcf qcf + P, P >> qcf + A or dp + A or or rdp + K (D only in the corner)
  • cl.C >> f + B >> qcf qcf + P, P >> qcf + A or dp + P ( can get a follow up on crit )or rdp + K ( rdp + d is in corner )

Advanced Strategy

Match-Ups