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Soulcalibur VI/Mitsurugi

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< Soulcalibur VI
Revision as of 23:15, 3 June 2022 by Mathlete31415 (talk | contribs) (→‎Key Moves: First Draft Mitsu Key Moves)
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Introduction

Though Mitsurugi has a reputation as a basic, well-balanced character, he brings some new tricks to the table in Soulcalibur VI. His new Relic iaido stance provides some new mixup options as well as a way to express his hatred for projectiles. He also bears a new powerup mechanic, Shura Blade, which unlocks some upgrades to a few moves.

Strengths Weaknesses
  • Strong neutral pokes with solid range
  • Effective lows
  • Solid backstep
  • Limited horizontal pokes
  • Many unsafe attacks
  • Very slow sidestep

Unique Mechanics

Shura Blade

After landing his Critical Edge (or certain other attacks) in a round, Mitsurugi powers up his sword with the new Shura Blade buff. This buff gives him access to a few new attacks, including a new very powerful i12 knockdown mid, 236B+K. Shura Blade, once unlocked, will last until the end of the round.


See Strategy for a full strategy breakdown.

Mitsurugi
#SCVI_MTG
SCVI Mitsurugi Face.jpg
Heishiro Mitsurugi relied on his sword to see him through the turbulence of the warring states period in his homeland, Japan. However, with the revolutionary introduction of the rifle (known as "Tanegashima") from abroad, he felt his blade was no longer up to scratch, and so departed for foreign lands in search of Soul Edge.

Key Moves

Horizontal

Prime Moon Shadow Rush
AA
Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 10,12 -6 6 6 3.34%
Normal Hit Combo

Solid advantage on hit, although pushback can make it tricky to track all possible defensive options.


Twisted Gold
3A
Sc 3.pngSc A.png 3A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 16 -8 2 10 1.67%

Very fast horizontal mid. Extra advantage on counter hit allows Mitsurugi to set up his powerful mix.


Shin Slicer
1A
Sc 1.pngSc A.png 1A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
34 34 -14 8 8 9.17%
Tech Crouch[6-51]. Sc LH.png Whiff punish Sc H.png attack

Very long reaching advancing low. Highly rewarding LH when used as a callout to high attacks. High pushback on block allows this move to be fully safe in some matchups.

Sc 1.pngSc A.pngSc B.png 1AB - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
51 42 9 LNC LNC 15%
Sc BA.png. Tech Crouch[6-42]. Sc LH.png on impact counter

Option to convert the unsafe low into a vertical break attack.


Swift Edge
66A
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 12 -10 0 0 1.67%

Mitsu's longest reaching horizontal.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc A.png (3)_(6)_(9)AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 12,14 -8 8 8 3.34%

Full string option.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc a.pngSc G.png (3)_(6)_(9)AaG - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 12 -10 6 6 1.67%
Sc SS.png into Mist

Option to enter stances which can be tricky for the defender.


Rib Ripper
22A
Sc 22.pngSc 5.pngSc 88.pngSc A.png (2)_(8)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
26 16 -12 4 4 4.17%
Sc LH.png on Whiff punish

LH go brr.


Drawn Air
44A
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc A.png (1)_(4)_(7)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 26 -8 6 KND 4.17%

Safe and long reaching horizontal mid that grants a knockdown on counterhit.

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc AA.png (1)_(4)_(7)(A) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 26 -4 10 KND 4.17%
Sc SS.png into RLC

Disadvantageous transition on block, but relic has an aGI to set up reverse mix.


Vertical

Furious Stab
6BB
Sc 6.pngSc B.pngSc B.png 6BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 16,12 0 12 12 4.5%
Normal Hit Combo. Sc SS.png into MST

Solid long range poke. Useful to catch backstep when at frame advantage and for whiff punishment. Combos into MST BB on hit

Sc 6.pngSc B.pngSc BB.png 6B(B) - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 16,24 7 STN STN 15%
Sc SS.png into MST

Option to delay second hit and set up for advantageous transition on block.


Heaven Cannon
3B
Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 26 -14 LNC LNC 8.9%
can be i19 and -13 at tip range. Tech Crouch[11-13]. Sc LH.png Against Crouch Block

Above average speed 3B with an incredibly powerful and useful LH condition. A key move for his high damage mid/low mix.


Air Tale
2B
Sc 2.pngSc B.png 2B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 14 -6 4 4 2.92%
i13 against grounded or in special situations

Solid non-committal poke that is quite challenging to step.


Leap of the Loach
1BB
Sc 1.pngSc B.pngSc B.png 1BB - Attack Level: Sc L.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 16,25 -28 -10 -10 9.17%
2nd Hit does 35 damage when close

Uniquely powerful low that hits grounded and can both wall splat and ringout. High risk due to losing his turn on hit and very punishable on block.


Heavenly Stich
WR B2B
WR Sc B.pngSc 2.pngSc B.png B2B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 22,28 -4 KND KND 20%
Sc LH.png on Counter Hit

LH go brr. Also a solid WR punish in it's own merit since it grants a KND that setups up for Mitsurugi's mix.


Chaotic Flame
66BB
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc B.png (3)_(6)_(9)BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 20,32 -22 LNC LNC 14.4%
Damage varies depending on range

Advancing launcher with good range. String can be stepped on block, so use with caution.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc BB.png (3)_(6)_(9)(B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 20 -6 LNC LNC 8.7%
Relic transiiton

Option to go into stance. Disadvantageous transition on block.


K

Stalk Shaver
1KB
Sc 1.pngSc K.pngSc B.png 1KB - Attack Level: Sc L.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 20,20 -26 -14 -14 8.3%
Normal Hit Combo, 44 damage with just frame

Mitsu's other highly rewarding but very risky low. Punishable ON HIT but a grants a knockdown on hit.

Sc 1.pngSc K.pngSc BB.png 1K(B) - Attack Level: Sc L.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 20,20 -18 -6 -6 8.3%
Normal Hit Combo. Tech Crouch[1-3]. 44 damage with just frame

Stance option present for reverse mix (moving backwards can mitigate many character's punish from normal hit)


Rising Knee
33K
Sc 33.pngSc 5.pngSc 99.pngSc K.png (3)_(9)K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 20 -2 4 KND 2.92%
Tech Jump[13-27]

Incredibly strong neutral counterhit tool. Very fast startup and fast recovery, making whiff punishes difficult (if the defender is able to step it in the first place).


Shin Clip
22K
Sc 22.pngSc 5.pngSc 88.pngSc K.png (2)_(8)K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
18 20 -14 0 4 1.67%

Another incredibly strong, ground-hitting low. Much better on hit than 1BB / 1KB.


Multi

Dividing Thrust
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 30 -18 -2 -2 8.9%
Sc AT.png on close hit

Stabby stab for punish


Samurai Tackle
BT B+K
BT Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
10 30 -12 STN STN 9.17%

i10 mid which Mitsu only has access to when back turned. Very powerful tool to escape frame traps from back turned with high reward.


Step Sinister Divide
SS shura B+K
SS Shura Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 36 -22 KND KND 9.17%

The primary buff Mitsu obtains from getting Shura. Technically a stance move, SS allows for instant input of its attacks effectively making this move an i12 mid that Mitsu can perform at any time. Very strong punish tool, and also strong for cheeky disrespect.


Thunderbolt Blade
A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 76 -20 LNC LNC 10%
Triggers Shura Blade, Ukemi possible. Sc CE.png

MItsu's CE. Noteworthy for being i14, making it faster than other standard CEs. Grants shura and is very useful for block punishment.

Mist

Full Divide
MST A
MST Sc A.png A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 28 -2 KND KND 9.17%


Cloud Cutter
MST BB
MST Sc B.pngSc B.png BB - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
8 8,8 -12 -2 -2 5.84%

Pokey poke


Sky Dance
MST 4B
MST Sc 4.pngSc B.png 4B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 20 -10 LNC LNC 9.17%

Safe launcher

MST Sc 4.pngSc BB.png 4(B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 20 0 LNC LNC 9.17%
Sc SS.png into RLC

Decent transition on block.


Water Parting Thrust
MST KB
MST Sc K.pngSc B.png KB - Attack Level: Sc L.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 16,28 -8 STN STN 12.09%
Counter Hit Combo. Tech Crouch[1-13]

Low string that does not combo on normal hit but is highly rewarding on counter hit.


Relic

Quick Draw
RLC AA
RLC Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 20,20 4 LNC LNC 10.84%
2nd hit just frame is Sc BA.png, does 38 damage
RLC Sc AA.png (A) - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
16 20 -10 0 4 1.67%
Sc SS.png into MST. Tech Crouch[4-20]
RLC Sc a.pngSc B.png aB - Attack Level: Sc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 20,30 -8 STN STN 8.67%


Fire brand
RLC B
RLC Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 26 4 STN STN 9.17%
Sc BA.png. Sc LH.png After Guard Crush


Leaping the Bullet
RLC K
RLC Sc K.png K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 16 -8 KND KND 9.17%
Tech Jump[8-28]


False Purification
RLC 6G
RLC GI Sc 6.pngSc G.png 6G - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
4 10,10,24 - STN STN 9.17%
Sc GI.png[4-10]

SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno