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Rage of The Dragons/Alice/Movelist

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< Rage of The Dragons‎ | Alice
Revision as of 19:34, 5 August 2022 by Royshark (talk | contribs)
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Command Moves

6A - Alice puts her hands together and does a forward projecting 3 hitting move. Decent range on this move and it can be canceled on any hit.
j.2B - Alice stomps your head. Knocks the opponent down and Alice bounces off the opponent.


Special Moves

Eat It

214A - This version is fast and can be comboed but keeps the opponent standing. This is a mid by the way.
214C - Overhead. Same as A version but is marginally slower, hits twice and knocks down.

Rising Hell

623A/C - Projectile based DP. A version appears in front of Alice, C version appears far away from Alice.

Twinkle Twinkle

236A - Reipuken! Projectile that travels along the ground quickly.
236C - Double Reipuken! Two projectiles that travel along the ground quickly.

Heads Off

j.214B/D - Knee drop move. Takes a good while to come out since Alice spins up before diving down. Can be hit-out of since the hitbox is poor. Best used after j.2B for another overhead option.

Super Moves

Red Rose

632146A/C - Alice puts an energy shield in front of her. C version is the same but has additional hits. If it makes contact with any hurtbox, projectile, etc regardless if on hit or block, it will trigger into the 2nd stage. The disjoint on the first hit is good and goes over Alice's head slightly. If used as an anti-air it can easily trade with jump-in attacks.

Duplex Attack

236BC >> 236BC - Your partner must be alive or must be able to be tagged in. Follow-up again with another 236BC for an extra meter for more damage.

ROTD Navigation

General
Controls and Notation
HUD
System
In-Depth System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Unplayable Characters
Johann