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Difference between revisions of "Pokken Tournament DX/Lucario"

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[[File:Pokken_Lucario_Homing_Attack_1.jpg|182px|left|border]]
+
[[File:Pokken_Lucario_Homing_Attack_1.jpg|212px|border]]
 +
[[File:Pokken_Lucario_Homing_Attack_2_1.jpg|283px|border]]
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[[File:Pokken_Lucario_Homing_Attack_2_2.jpg|212px|border]]
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[[File:Pokken_Lucario_Homing_Attack_3.jpg|282px|border]]
 
 
 
 
 
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{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
+
|'''Homing Attack'''
 
|-
 
|-
 +
| '''Version'''
 
| '''Attack Type'''
 
| '''Attack Type'''
 
| '''Damage'''
 
| '''Damage'''
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| '''Properties'''
 
| '''Properties'''
 
|-
 
|-
 +
| '''X Homing Attack 1'''
 
| Normal (Strike)
 
| Normal (Strike)
 
| 30
 
| 30
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| 0
 
| 0
 
| Throw Crush
 
| Throw Crush
|}
 
 
{|border="1"
 
|

Lucario homes in on the opponent and strikes with Its palm.

 

Can be canceled with block or jump.

 
|}
 

 
[[File:Pokken_Lucario_Homing_Attack_2_1.jpg|243px|top|left|border]]
 
[[File:Pokken_Lucario_Homing_Attack_2_2.jpg|182px|border]]
 
 
{|border="4" cellpadding="4"  cellspacing="4"
 
|'''XX Homing Attack 2'''
 
 
|-
 
|-
| '''Attack Type'''
+
| '''XX Homing Attack 2'''
| '''Damage'''
+
| Normal (Strike)
| '''Scaling'''
+
| 30 / 60 (Burst)
| '''Height'''
+
| 0
| '''Priority'''
 
| '''Impact'''
 
| '''Throw Crush Frame'''
 
| '''Total Frames'''
 
| '''Hit Adv.'''
 
| '''Block'''
 
| '''Properties'''
 
|-
 
| Normal
 
| 30 / 64*
 
 
| Mid
 
| Mid
| i21
+
| 4
 +
| i38
 +
| N/A
 +
| 80
 
| +4
 
| +4
 
| -4
 
| -4
|}</div>
+
| N/A
 
{|border="1"
 
|

Following up from Homing Attack 1, Lucario sweeps the opponent Its leg.

 

* In Burst Mode, the sweep is replaced with a flurry of punches.

 
|}
 

 
[[File:Pokken_Lucario_Homing_Attack_3.jpg|282px|left|border]]
 
 
{|border="4" cellpadding="4"  cellspacing="4"
 
|'''XXX / XX[X] Homing Attack 3'''
 
 
|-
 
|-
| Attack
+
|'''XXX Homing Attack 3'''
| Damage
+
| Normal (Strike)
| Height
+
| 60
| Impact
+
| N/A
| Hit Adv
+
| Mid
| Block
+
| 5
 +
| i79
 +
| N/A
 +
| 109
 +
| Shift (+12)
 +
| -8
 +
| N/A
 
|-
 
|-
| Normal
+
|'''XX[X] Homing Attack 3'''
| 60 / 90
+
| Normal (Strike)
 +
| 90
 +
| N/A
 
| Mid
 
| Mid
| i21
+
| 5
| Shift (+8)
+
| i104
| -8
+
| N/A
 +
| 134
 +
| Shift (+12)
 +
| +30
 +
| Guard Breaks, Pierces Armor
 
|}
 
|}
 
 
 
{|border="1"
 
{|border="1"
|

Following up from Homing Attack 3, Lucario does a shoulder tackle.

+
|

Lucario homes in on the opponent and strikes with a flurry of attacks.

Can be charged to guard break / counter pierce.

+

Startup can be canceled with block or jump.

 

If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3.

 

If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3.

 +

*In Burst Mode, the sweep is replaced with a flurry of punches.

 
|}
 
|}

 

 

 
  
 
==Duel Phase Weak Attacks==
 
==Duel Phase Weak Attacks==

Revision as of 18:48, 14 January 2022

Pokken Tournament DX

Introduction

Lucario is your classic jack-of-all-trades character. His toolset is easy to use and reliable and it allows him to play the game in several different ways. Aura Sphere allows you to play the zoning game against most characters, Bone Rush is arguably the best whiff punisher in the game, Force Palm is a devastating CQC move dealing a ton of chip damage if blocked, and he has access to a powerful reversal in Extreme Speed. He excels at midrange, where he can poke his opponent and force them to play neutral while they can't reach him. His above average damage output allows him to be in the opponent's face as well and get rewarded for it. His frame data is also one of the best in the game, giving you the chance of using most of your tools while still being safe. And most importantly, he has a 150 CC Synergy Gauge, which lets him get his powerful Synergy Burst usually once every round if you don't make a lot of mistakes.

However, being such a versatile character isn't free. As a jack-of-all-trades, everything he can do, there's always a character that can do it better than him. His zoning is outclassed by characters like Chandelure or Gardevoir, his damage is outclassed by Machamp, Garchomp or Aegislash and his movement is bad when compared to characters like Decidueye or Weavile. His Field Phase is pretty lackluster, having problems to win if the opponent doesn't make any mistakes and his homing attack low priority makes it usually hard for him to use it. And even though his tools are reliable, they're also simple and linear. Good players will force you to be creative if you want to deal some damage with him.

Lucario
#PTDX_LUC
Pokken Lucario.png
Vitals
HP 600 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 780F (13 sec)
Movement
Back Dash 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
Side Dash 41F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 25F (Cancelable on Frame 17)
Unique Movement Options Midair Dash (Burst)
Stances
High Stance Charges Synergy Gauge (0.5CC/tick)
Low Stance High invuln. on Frame 1

General Moves




Pokken Lucario Grab FP.jpg

Pokken Lucario Grab DP 1.jpg Pokken Lucario Grab DP 2.jpg

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block
Grab FP 80 / DP 90 / DP Burst 150* Shift Ground Only 1 i11 49 FP Shift (+8) / DP Shift Grab

* In Burst Mode, Duel Phase Grab damage is increased.




Pokken Lucario CA 1.jpg

Pokken Lucario CA 2.jpg Pokken Lucario CA 3.jpg

X+A / [X+A] Counter Attack
Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv. Block Properties
X+A Counter Attack Counter (Strike) 60 50% 3 Mid Low 5 i35 61 +12 -8 1-28F Counter Armor, Destroys Projectiles, Crumples on Critical Hit
[X+A] Counter Attack Counter (Strike) 90 50% 3 Mid Low 6 i50 81 Crumple +4 1-48F Counter Armor, Destroys Projectiles, Crumples on Critical Hit

Lucario is put into a counter armor state from frame 1-28 (48 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.

Crumples if Its a critical hit.

Fully charging also gives it a larger hitbox.




Pokken Lucario jR.png
j.R Midair Dash
Recovery Properties
FP Until Landing +27 / DP Until Landing +13 N/A

Only usable in Burst Mode.

Lucario jets forward, able to cancel into aerials afterwards.






Pokken Lucario Burst Attack.jpg
L+R Aura Blast
Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Normal (Strike) 182 (20) N/A DP Shift Mid Low 12 i15 72 Knockdown +4 Invul on Frame 5, Pierces Armor

Lucario rushes towards the opponent.




Field Phase Attacks




Pokken Lucario nY 2.jpg
nY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 20 10% Special Mid 6 i15 5 55 -16 -22 Special/Follow-Up Cancelable on Frame 26

Throws out a small sphere of aura that has little tracking to it.





Pokken Lucario sY.jpg
sY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 0 Special Mid 9 i19 9 67 Shift (-10) -24 N/A

Lucario hops to the side and throws out a horizontal arc-shaped projectile.






Pokken Lucario fY.jpg
fY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 60 0 Mid Low 6, 7 (Second Shot) i19 9 70 Shift (Knockdown) -10 N/A

Jumps forward, throwing out two diagonal waves of Aura.

Holding forward + a sideways direction allows Lucario to slightly angle himself as he moves.






Pokken Lucario bY.jpg
bY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Counter (Projectile) 80 0 Special Mid 10 i23 N/A 75 Shift (Knockdown) -24 1~16F Counter Armor, Airborne on Frame 17, Low Invul on Frame 20

Lucario forms a circle of aura that expands over time.




Pokken Lucario jY FP.jpg
j.Y
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 0 Mid 7 i15 5 Until Landing +27 -18 / -8 (Burst) -28 / -18 (Burst) N/A

Kicks out a vertical wave of aura.

Launches the opponent if they got hit in the air.






Pokken Lucario jX FP.jpg
j.X
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 90 0 Mid High 5 i26 9 Until Landing +27 Shift (Knockdown) -9 N/A

After doing a quick flip, Lucario divekicks to the ground.






Pokken Lucario Homing Attack 1.jpg Pokken Lucario Homing Attack 2 1.jpg Pokken Lucario Homing Attack 2 2.jpg Pokken Lucario Homing Attack 3.jpg

Homing Attack
Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
X Homing Attack 1 Normal (Strike) 30 0 Mid Low 3 i21 1 47 +8 0 Throw Crush
XX Homing Attack 2 Normal (Strike) 30 / 60 (Burst) 0 Mid 4 i38 N/A 80 +4 -4 N/A
XXX Homing Attack 3 Normal (Strike) 60 N/A Mid 5 i79 N/A 109 Shift (+12) -8 N/A
XX[X] Homing Attack 3 Normal (Strike) 90 N/A Mid 5 i104 N/A 134 Shift (+12) +30 Guard Breaks, Pierces Armor

Lucario homes in on the opponent and strikes with a flurry of attacks.

Startup can be canceled with block or jump.

If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3.

*In Burst Mode, the sweep is replaced with a flurry of punches.

Duel Phase Weak Attacks




Pokken Lucario 2Y.jpg
2Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 30 40% 0 Low 3 i11 1 29 +4 -4 Special Cancelable on Frame 14, High Invul Frame 1, Throw Crush

A quick, low-grounded aura pulse.





Pokken Lucario 5Y.jpg Pokken Lucario 5YY 1.jpg Pokken Lucario 5YY 2.jpg Pokken Lucario 5YYY.jpg

5Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5Y Normal (Strike) 20 20% 0 Mid Low 3 i15 5 35 0 -4 Special Cancelable on Frame 18
5YY Normal (Strike) 20 / 90 (Burst) 10% 0 Mid Low / Mid (Burst) 3 i25 N/A 51 +4 -8 Special Cancelable on Frame 28
5YYY Normal (Strike) 40 10% 3 Mid Low 4 i53 N/A 78 +8 -4 Special Cancelable on Frame 55

Lucario jabs with Its paw.

*In Burst Mode, 5YY is replaced with a flurry of punches.

The second and third hits are not a true blockstring







Pokken Lucario 6Y.jpg
6Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 30 20% 0 Mid Low 3 i11 1 45* 0 -12 Throw Crush, High Invul on Frame 5

Lucario advances forward, throwing out a quick palm thrust.

*Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames





Pokken Lucario 6YY.jpg
6YY / 6Y:Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
6YY Normal (Strike) 80 40% 5 Mid Low 4 i42 N/A 80 Knockdown -16 N/A
6Y:Y Normal (Strike) 110 30% 5 Mid Low 5 i43 N/A 81 Knockdown -12 N/A

A followup blast of aura that knocks the opponent down.

Gains additional hits if the input is delayed.

Neither follow up is a true blockstring from 6Y






Pokken Lucario 8Y.jpg
8Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 10% 3 High 6 i15 5 42 +4 0 5~16F High and Mid-High Invul

Throws out a sphere of aura at an upwards angle.




Pokken Lucario jY DP.jpg
j.Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 30 0 0 Mid High 3 i9 1 Until Landing +13 +30 +6 Throw Crush

Lucario kicks out Its leg in the air.




Duel Phase Strong Attacks




Pokken Lucario 2X.jpg
2X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 30% 3 Low 4 i15 5 45 Launch -8 High Invul Frame 1

Lucario sweeps the opponent with Its leg, launching the opponent.





Pokken Lucario 5X.jpg Pokken Lucario 5X 2.jpg Pokken Lucario 5XX.jpg

5X/5XX
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (Strike) 40, 60 20%, 10% 2, 2 Mid 4 i19 9 51 Launch -8 Destroys Projectiles
5X (Burst) Normal (Strike) 44, 60 10%, 10% 1, 1 Mid 4 i19 9 51 Crumple -8 Destroys Projectiles
5XX (Burst) Normal (Strike) 40 10% 2 Mid 4 i45 N/A 75 Launch -12 Destroys Projectiles

A vertical wave of aura that has two hits.

5XX is only usable in Burst Mode






Pokken Lucario 6X 1.jpg Pokken Lucario 6X 2.jpg

6X / 6[X]
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (Strike) 40 20% 3 Mid Low 4 i19 9 45 +4 -4 Special Cancelable on Frame 21
6[X] Normal (Strike) 100 30% (10% per hit) 3 (last hit only) Mid Low 5 i31 9 57 Launch +8 Special Cancelable on Frame 42
6X (Burst) Normal (Strike) 60 30% 3 Mid 4 i19 9 45 +4 -4 Destroys Projectiles, Special Cancelable on Frame 21
6[X] (Burst) Normal (Strike) 100 40%* 3 (last hit only) Mid 5 i31 9 57 Launch +8 Destroys Projectiles, Special Cancelable on Frame 42

Lucario lunges forward with a shoulder tackle. In Burst, he charges with a pair of Aura Swords.

Charging 6X gives it additional hits, making it safer on block.

*The scaling on Burst 6[X] is: 10%, 10%, 20%.







Pokken Lucario 8X.jpg
8X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 30% 4 Mid High 4 i23 1 46 +12 / Launch -4 Throw Crush, Launches on Crit, Airborne on Frame 9, Low Invul on Frame 5, 13~22F Mid Low Invul

A cartwheel kick that advances Lucario forward.




Pokken Lucario jX DP.jpg
j.X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 20% 0 Mid High 4 i26 9 Until Landing +18 +20 0 N/A

After doing a quick flip, Lucario divekicks to the ground.




Pokemon Moves




Pokken Lucario 4A.jpg
4A / 4[A] Force Palm
Attack Damage PSP Height Impact Hit Adv Block
Normal 140 (38) / 200 (50) 5 / 12 Mid Low i23 / i43 Knockdown / Launch -8 / +4

Lucario charges, then release a multihit blast of aura.

Can be charged to give additional hits as well as instantly Phase Shift.




Pokken Lucario 4AA.png
Burst 4AA Force Palm: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (20) 12 Mid i23 Launch -12

Only usable in Burst Mode.

A followup shoulder tackle that instantly Phase Shifts.





Pokken Lucario 5A 1.jpg
5A Aura Sphere (Level One)
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 (10) 3 Special Mid i19 -12 -24

Lucario fires a sphere of aura that increases in power when charged.




Pokken Lucario 5A 2.jpg
5A Aura Sphere (Level Two)
Attack Damage PSP Height Impact Hit Adv Block
Normal 57 (16) 1 per hit Special Mid i19 0 -8






Pokken Lucario 5A 3.jpg
5A Aura Sphere (Level Three)
Attack Damage PSP Height Impact Hit Adv Block
Normal 72 (24) 1 per hit Mid Low i19 +8 -2









Pokken Lucario 5A 4.jpg
Burst 5A Aura Sphere (Level One)
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 (16) 2 per hit Mid Low i19 0 -12

Only usable in Burst Mode.

Can cancel into j.R by pressing B.

Can cancel into aerials afterwards.


Pokken Lucario 5A 5.jpg
Burst 5A Aura Sphere (Level Two)
Attack Damage PSP Height Impact Hit Adv Block
Normal 96 (30) 1 per hit Mid Low i40 FP Launch / DP 0 -12






Pokken Lucario 5A 6.jpg
Burst 5A Aura Sphere (Level Three)
Attack Damage PSP Height Impact Hit Adv Block
Normal 120 (30) 2 per hit Mid Low i19 Launch -22










Pokken Lucario 6A.jpg
6A Bone Rush
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (21) 3 Mid Low i15 -8 -16

Lucario lunges forward with a bone-shaped aura weapon.

Erases incoming projectiles on contact.



Pokken Lucario 6AYX.jpg
6AY/X Bone Rush Downward Swing
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 (25) 4 Mid i15 Knockdown 0

A downward swing followup that knocks the opponent to the ground.

Invincible against Mid Lows on frame 1.

Erases incoming projectiles on contact.


Pokken Lucario 6AA.jpg
6AA Bone Rush Upward Swing
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) 5 Mid i15 +8 -12

An upward swing followup that knocks the opponent back.

Erases incoming projectiles on contact.







Pokken Lucario 8A.jpg
8A Extreme Speed
Attack Damage PSP Height Impact Hit Adv Block
Counter 94 (25) 2, 3 Mid High i11 Launch -49

Lucario blasts upwards and is given counter armor from frame 1-10.




Pokken Lucario 8AA.jpg
Burst 8AA Extreme Speed: Followup
Attack Damage PSP Height Impact Hit Adv Block
Counter 54 (15) 12 High i11 Launch -24

Only usable in Burst Mode.

A Followup ring of aura that instantly Phase Shifts.







Pokken Lucario jA 1.jpg

Pokken Lucario jA 2.jpg Pokken Lucario jA 3.jpg

j.A / j.[A] Aura Sphere: Midair
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) / 15 each (4) 3 / 1 each hit Mid i21 / i45 -8 -20 / -22

An aerial version of Aura Sphere that is fired downwards.

Can be charged to fire multiple smaller spheres of aura in a wide spread.

In Field Phase, the small spheres of aura chase down the opponent.

In Burst Mode, can cancel into j.R by pressing B.

Can cancel into aerials afterwards.




Combos

Notable Players










  • LCF (EU)





External Resources


Pokken Arena: Lucario

Frame Data: Lucario