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Capcom vs SNK 2/Raiden
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Actions
Namespaces
Variants
Tools
Introduction
Story
Raiden is an Australian professional wrestler. He was known for violence, often maiming his opponents and injuring them heavily. Geese Howard noticed this, and hired him on as a henchman. He excelled at this, mostly due to his violent nature. When Geese started The King of Fighters, Raiden entered to find strong fighters to hurt. While he did well in the beginning, he eventually fought against Andy Bogard, who swiftly dispatched him. Humiliated by his defeat, he changed his ways. He went from a heel wrestler (a violent, villain persona wrestler) to a face wrestler (a heroic and fan favorite wrestler), renaming himself to Big Bear. Nowadays, he hangs out with the Bogard brothers and Joe, and enters tournaments under either of his characters to relive his glory days mostly.
Gameplay
Raiden is a very unique character. He's a large, big-body style character mainly, with the highest health value possible in the game. He has a few solid buttons, neat pressure strings, a 421P Rekka in Combination Body Blow for knockdowns, and a strange but useful invincible special with [4]6P Giant Bomb. His useful neutral tools allow him to get a knockdown with his Rekkas and run his notably useful guard crush strings, especially in K-Groove. While he does have a command grab, he doesn't use it often. Instead, he uses his abnormally long range and high damage punch throw to threaten a tick throw from very far away. This has powerful conjunction with his guard crush strings, as the opponent essentially has to guess between a tick throw or a rekka, and then even after the rekka, they have to guess between the 214P followup which is a strike and the 214K followup command grab. Even better, Raiden can use his 63214P Poison Breath for an extremely plus on block special, allowing him to reset this situation constantly.
Raiden does have to struggle around some big weaknesses however. The biggest ones being his size and speed. Raiden wants to get close, but can't crouch under much of anything, and isn't fast enough to evade any pokes either. His poor jump arc doesn't help, forcing him to often just walk and block or risk a gimmick option to get in. Raiden comes equipped with plenty of gimmick options, like Giant Bomb which will blow through opponents mashing buttons or throwing poor fireballs. Still, if the opponent knows how to beat these tools, Raiden isn't left with much that isn't notably high risk. Raiden is an interesting big body character with hints of both the grappler and the guard crush style in him, who has to struggle through neutral and especially on defense to win.
Groove Selection
Best - K: K-Raiden is easily his best Groove. While his run isn't the greatest, it's much better than his dash, and run is always better for approaching. Having hop helps him evade things, and hop j.2HP Flying Body Press lets him threaten a very useful crossup. Rage sends his damage up high, and especially sends his guard crush high, allowing Raiden to realistically guard crush with a few moves. Blocking vs. a Raged Raiden is scary, and if he does land a hit, he hits like a truck. He has plenty of scary good setups into his throw and 360 and especially his 720, as low jump LK is a very good tool to set it up. Just Defend is useful to call out pokes aggressively, make jumps a bit less risky, and to beat pressure strings where the opponent doesn't change their timings. His level 3 6321463214P Fire Breath super is also incredibly useful, being able to confirm from his rekka ender easily. This lets him do MASSIVE damage from clean hits, and gives him very realistic 2-touch potential. K-Raiden has everything he needs and more, and is solidly his best Groove.
Useful - N/P/C: N-Raiden is essentially a lesser K-Raiden. He maintains the mobility, but gains a roll, which can be very useful for roll cancels. RC Rekkas and RC Poison Breath especially can be very useful. He sacrifices K-Raiden's guard crush ability and massive damage output, as only the level 3 version of Fire Breath juggles, meaning N-Raiden has to activate Max Mode. Though this isn't a huge weakness, as Raiden has decent dizzy potential, and one dizzy with two bars will likely end the round. P-Raiden gets very consistent parry punishes, and still has hop to use for better mixup potential. His punishes up close are great, but even a far parry can at least get him a throw thanks to his amazing punch throw. P-Raiden won't have meter often, but when he does, he can do massive damage. C-Raiden gets more access to supers overall, upping his damage, and airblock somewhat makes up for losing hop. His level 2 combo does decent damage when using his 236236P Crazy Train super, and while it isn't quite as damaging as a level 3 Fire Breath, he has access to it more often.
Worst - A/S: A-Raiden has one massive weakness, and that's lacking any synergy with Custom Combo. While Raiden's CC is simple and does good damage, he lacks any utility with it in the same way the best A-Groove characters have. His only real anti-air CC being in the corner, no good blocked CC, and all of the utility it has like being able to confirm a CC after a Rekka being done better by level 3 Fire Breath holds him back a lot. Otherwise, all of what A-Raiden has, C-Raiden also has. S-Raiden similarly struggles, as he loses any high damage potential until very low health. Raiden can charge and not be too scared of getting hit thanks to his high health, but it's still not a great thing to deal with, and S-Groove has very little strength otherwise.
Raiden is a big body character who dishes out damage and crushes guard with the best of them when he gets in. He has to struggle to get the opponent sitting still, but if he can, he shines with powerful blockstrings and massive damage, especially in his best Groove. Raiden is best in K-Groove. |
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Pros | Cons |
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Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clMP
clHP
clLK
clMK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Body Press
Version | Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
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1400 | 14 | None | Mid | High | 13 | 6 | 19 | 38 | +2 | +2 | None |
Raiden does a goofy looking stomp in front of him.
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Body Press
Throws
Piledriver
Bear Hug
Special Moves
Giant Bomb
Poison Breath
Thunder Crush Bomb
Super Dropkick
Combination Body Blow
Headbutt
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
1300 | 13 | None | Mid | High | 12 | 4 | 27 | 43 | -7 | -7 | None |
Raiden does a big headbutt.
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Suplex
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
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2200 | 22 | None | - | - | 24 | 13 | 13 | 50 | - | - | - |
Raiden attempts a back suplex.
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