Street Fighter 2: Champion Edition

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Introduction

Characters

Terminology

Game Elements

World Warrior is a very bare-bones fighting game these days, and is very simple to comprehend, with only one visible meter and only very simple gameplay abilities. This is not to say it's an easy game to play or master however!

Basic Elements

  • Life Meter

Life meters for both characters are displayed at the top of the screen. Every character initially has the same amount of life, which is 144 "hit points". Once this is depleted through being hit, thrown, or taking block damage, the character with 0 life loses the round. Both characters may be reduced to 0 life at the same time, in which case the round is a draw.

  • Stun/Dizzy

If a character is hit or thrown too often in quick succession, they are "stunned" or "dizzied". This results in a knockdown, followed by a considerable period of time where the character is unable to perform any actions and is at the mercy of their opponent. The state of characters' stun is not displayed.

  • Timer

Hyper Fighting is a timed game, and once time runs out the round is awarded to whichever character has more health. If health is even, the round is a draw.
The timer starts at 99 and counts down faster than a real-world second.

Universal Abilities

  • Basic Movement: Walk, Jump, and Crouch
  • Blocking
  • Normal Moves
  • Special Moves
  • Reversals / Meaty Attacks
  • Throws


System Info

Damage

Note to editors: I just started this article and have no idea what the hell I'm doing! Please complete the article for me...