UMVC3/Game Modes

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Arcade

Arcade Mode is the main story mode of Ultimate Marvel vs. Capcom 3. In this mode the player can choose between 5 difficultly settings and fight against the CPU with progressing difficulty until a final battle against Galactus and his Heralds. In arcade mode each character has their own story board ending.

Constant use of arcade mode can be misleading regarding the profficency a player is gaining in Ultimate Marvel vs Capcom 3 because the player is essentially battling the same opponent with the same strength and weaknesses each time. The CPU often employes strategies unlike another human opponent and tends to disregard the use of "team synergy" found in the use of assists and delayed hyper combos.

Mission Mode

Mission Mode includes a series of 10 trials which exhibits each character's abilities. Each of the 10 character specific missions advance in difficult with 1 being the easiest and 10 being the most difficult. It is helpful to know that the more advanced missions are not always the most practical strategies to use in actual game play, rather they seem to be designed to introduce players to the variety of moves and abilities contained within each character.

Mission mode is a great place for beginers to start when first being introduced to Ultimate Marvel vs Capcom 3. A video demonstration showing completion of each character's Mission Mode is available in each character's page in this strategy guide.

Training

Perhaps one of the most useful tools in learning the ins and outs of each character, developing a variety of combos and testing strategy is the training mode. In this mode the player can select their team and their opponents then use the in-game menu to adjust a variety of player and CPU settings to allow for tesing out and practicing character use. This mode also allows for damange and input to be displayed on the screen.

Online

Online gameplay in essential in order to introduce a player to a varuety of combatants and fighting styles. Although the AI ramping of the Arcade mode gives a great experience to the casual gamer, the Online modes allow for matches between thousands of opponents.

Although the net-code used in Ultimate is superior to the version found in the previous version and allows for spectating (watching other online battles), there is still the constant potential for the speed to slow down or "lag" during a match, often interupting combos or having a negative effect on strategy. To combat this Capcom has installed a "battle accept" system that allows the user to see the opponents connection speed before accepting a match.

Ranked Battle

Through Ranked Battles a player is able to obtain and advance through a tier system. A icon reflecting the players rank is displayed next to their avatar before battle and on the HUD during a match.

The ranks are as follows:

  • Beginner
  • Amateur
  • Rookie
  • Fighter
  • 9th Title
  • 8th Title
  • 7th Title
  • 6th Title
  • 5th Title
  • 4th Title
  • 3rd Title
  • 2nd Title
  • 1st Title
  • High Title
  • Master Title
  • Mighty Title
  • Cosmic Title

The Title a player recieves with each rank depends on the style of game play and the associated points assigned during each match.

  • Lord - Stability
  • Ranger - Basic offense
  • Scout - Advanced offense
  • Guard - Basic defense
  • Judge - Advanced defense

Player Battle

For those who want more casual battles there is the Player Battle mode, which allows for the online experience without having an effect on the player's rank. Game lobbies also follow the same standards as the Player Battles.

Rage Quiting

The act of quiting a match right before a loss, in order to avoid having the loss recorded on the player record is commonly called rage quiting. Although some players simply accidentaly lose a connection during a battle it is also common for a player to disconnect their system manually. To combat this online issue Ultimate uses a badge icon that goes over the player avatar to signal players who have maintained strong internet connections and a skull icon that is on the avatar when a player has a significant record of losing their connection during a match. This icon is visible before the player accepts a match against any opponent so the player can chose to accept or decline a battle according to these symbols.

Heroes & Heralds

Made available as free DLC in December of 2011, the Heroes & Heralds mode...

  • H&H Card Guide (pending wiki entry)

Galactus

Galactus mode can be unlocked on te console in one of two ways. First if the game system has a saved game from the original Marvel vs Capcom 3 then Galactus mode will automatically be unlocked. Otherwise the player is required to gain 30,000 player points to access Galactus Mode.

Once Galactus mode is available the player can highlight "Arcade" Mode on the select screen and they will find instuctions on the bottom that show how to start playing in Galactus mode. (e.g. By pressing LB + Back + A on the XBox 360 version)

Galactus Attacks

Name
Command
Damage
Notes (glossary)
Backhand
l
hardknockdown
Smash
m
hardknockdown
Flick
h
Snap Back
Fist Smash
d + atk
hardknockdown
Finger Laser
u + atk
Eye Laser
f + atk
Haymaker Punch
b + atk
Lazer Charge
S
Hyper Lazer
P1 + P2