The King of Fighters 2002/Joe

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< The King of Fighters 2002
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Anywhere:
1. Close C, f+B, hcf+D - 33%
2. Close C, f+B, qcf hcb+P - 47%
3. Close C, df+B, Mash P, qcf+A, (S)qcf hcb+P - 75%

Maxmode:
1. (Opponent in air, Joe in maxmode) qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, hcf+D/qcf uf+K - 60%/75% (Corner)
2. (Opponent in air, not in corner) dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, hcf+D/qcf uf+K - 55%/70%

Attack Strings:
1. Close C, f+B, qcb+B/hcf+P
2. Crouch D, qcb+B

Move Properties:
-cancellable normals are close A, crouch A, close B, far B, close C, crouch C, close D, crouch D
-CD is cancellable into specials and DMs
-f+B is cancellable, df+B can be cancelled only into the mashing P move
-after mashing P, qcf+A is an overhead, qcf+C is a low hit
-dp+K on the first hit and qcf+A after mashing P, is supercancellable
-qcf hcb+P is a hard knockdown on the last hit