The King of Fighters XIII/EX Kyo

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NESTS Style Kyo

KOFXIII-EX Kyo Face.png

In a nutshell

Likewise with Iori, those who prefer Kyo's Rekka moveset from '96 onward will have much to look forward to with this character. Despite the name, this version of Kyo has hardly any moves from the NESTS arc. Rather, EX Kyo is more akin to his KOF '98 self, with some 2000-2002 thrown in for good measure.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low specialcancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
Close kof.sp
70
1st hitbox: cancel
Standing Heavy Kick
kof.sk
80
lowerbodyinv
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown cancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high supercancel
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 80
Hop: 70
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Geshiki: Goufu You
f + kof.lk
Standalone: 75
Canceled into: 60
Standalone: high
Canceled into: specialcancel
88 Shiki
df + kof.sk
55+45
1st and 2nd hit: low
Geshiki: Naraku Otoshi
d + kof.sp
50
aironly
Against airborne opponents: hardknockdown

Throw

Name
Command
Damage
Special Properties (glossary)
Issetsu Seoi Nage
f or b + kof.sp or kof.sk (while close)
65+38
throw hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
100 Shiki: Oniyaki
dp + p
kof.lp : 70
kof.sp : 70+45
ex : 211 (6 hits)
autoguard softknockdown drivecancel
R.E.D. KicK
rdp + k
kof.lk : 70
kof.sk : 80
ex : 120
hardknockdown
212 Shiki: Kototsuki You
hcb + k
k : 30+142
ex : 30+180
softknockdown drivecancel
75 Shiki: Kai
qcf + k , k
kof.lk : 40+45
kof.sk : 30+30
ex : 40+40
softknockdown
114 Shiki: Aragami
qcf + kof.lp
ex : qcf + kof.lp + kof.sp , then qcf + kof.lp
40
ex : 40
autoguard drivecancel
ex : Alters properties of follow-ups
128 Shiki: Konokizu
Aragami, then qcf + p
45
ex : 35
autoguard drivecancel
127 Shiki: Yanosabi
Konokizu, then p
60
ex : 40
softknockdown
125 Shiki: Nanase
Konokizu, then k
60
ex : 80
reelingknockdown
127 Shiki: Yanosabi
Aragami, then hcb + p
60
ex : 40
hardknockdown
Geshiki: Migiri Ugachi
Yanosabi, then p
75
ex : 40
otg drivecancel
125 Shiki: Nanase
Yanosabi, then k
60
ex : 80
reelingknockdown
115 Shiki: Dokugami
qcf + kof.sp
ex : qcf + kof.lp + kof.sp
kof.sp : 50
ex : 60
autoguard drivecancel
ex : Alters properties of follow-ups
401 Shiki: Tsumiyomi
Dokugami, then hcb + p
35
ex : 50
drivecancel
402 Shiki: Batsuyomi
Tsumiyomi, then f + p
40
ex : 40, 30
100 Shiki: Oniyaki
Batsuyomi, then dp + p
64
ex : ???
softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Ura 108 Shiki : Orochinagi
qcb hcf + p
210
ex : 120, 120, 120
softknockdown maxcancel
Saishuu Kessen Ougi : Mu Shiki
qcf qcf + p
100, 20, 20, 20, 60
hardknockdown maxcancel
Saishuu Kessen Hi-ougi : Totsuka
qcf qcf + kof.lk + kof.sk
450
hardknockdown

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Geshiki: Goufu You (Right.gif + Snkb.gif) -
  • 88 Shiki (Downright.gif + Snkd.gif) -
  • Geshiki: Naraku Otoshi (Air Snkd.gif + Snkc.gif) -

Throw

  • Issetsu Seoi Nage (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -

Special Moves

  • 100 Shiki: Oniyaki (Dp.gif + Punch.gif) -
    • Ex.png 100 Shiki: Oniyaki (Dp.gif + Snka.gif + Snkc.gif) -
  • R.E.D. Kick (Rdp.gif + Kick.gif) -
    • Ex.png R.E.D. Kick (Rdp.gif + Snkb.gif + Snkd.gif) -
  • 212 Shiki: Kototsuki You (Hcb.gif + Kick.gif) -
    • Ex.png 212 Shiki: Kototsuki You (Hcb.gif + Snkb.gif + Snkd.gif) -
  • 75 Shiki: Kai (Qcf.gif + Kick.gif) -
    • Ex.png 75 Shiki: Kai (Qcf.gif + Snkb.gif + Snkd.gif) -
  • 104 Shiki: Aragami (Qcf.gif + Snka.gif) -
    • 128 Shiki: Ku Kizu (Aragami, then Qcf.gif + Punch.gif) -
      • 127 Shiki: Ya Sabi (Ku Kizu, then Qcf.gif + Punch.gif) -
      • 125 Shiki: Nana Se (Ku Kizu, then Kick.gif) -
    • 127 Shiki: Ya Sabi (Aragami, then Hcb.gif + Punch.gif) -
      • Geshiki: Migiri Ugachi (Ya Sabi, then Punch.gif) -
      • 127 Shiki: Nana Se (Ya Sabi, then Kick.gif) -
  • 115 Shiki: Dokugami (Qcf.gif + Snkc.gif) -
    • 401 Shiki: Tsumiyomi (Dokugami, then Hcb.gif + Punch.gif) -
      • 402 Shiki: Batsuyomi (Tsumiyomi, then Right.gif + Punch.gif) -
        • 100 Shiki: Oniyaki (Batsuyomi, then Dp.gif + Punch.gif) -
    • Ex.png 115 Shiki: Dokugami (Qcf.gif + Snka.gif + Snkc.gif) -
      • Ex.png 104 Shiki: Aragami (Ex.png Dokugami, then Qcf.gif + Snka.gif) -

Desperation Moves

  • Ura 108 Shiki: Orochinagi (Down.gifDownleft.gifHcf.gif + Punch.gif) -
    • Ex.png Ura 108 Shiki: Orochinagi (Down.gifDownleft.gifHcf.gif + Snka.gif + Snkc.gif) -
  • Saishuu Kessen Ougi "Mu Shiki" (Qcf.gif×2 + Punch.gif) -
  • Saishuu Kessen Hi-ougi "Totsuka" (Qcf.gif×2 + Snkb.gif + Snkd.gif) -

Tips and Tricks

Combos

0% Drive

0 Bar

  • (jump attack) cr.B cr.B st.B xx qcf+A, qcf+A, K - (200, 26) (omit a cr.B if neccessary)

Basic low combo

  • (jump attack) (cr.B/cl.A) cl.C f.B xx qcf+C, hcb+P, f+P, dp+P - (257, 26) (omit f.B if neccessary)

Easy to hitconfirm basic heavy combo. Using a link starter or coming from a non crossup jump attack will probably mean you need to avoid the f.B, making the following combo more prefferable.

  • (jump attack) (cr.B/cl.A) cl.C f.B xx hcb+K - (250, 11)

Decent hard knockdown, decent damage, easy to confirm, works at all ranges.

  • (jump attack) (cr.B/cl.A) cl.C xx qcf+D, D, hcb+K - (262, 15)

Highest damage midscreen, good knockdown, should be confirmed properly though.

  • (jump attack) (cr.B/cl.A) cl.C xx qcf+D, D, rdp+B - (184, 25)

Best possible hard knockdown for mixups at the cost of damage.

  • (corner)(jump attack) (cr.B/cl.A) cl.C xx qcf+D, D, qcf+C, qcf+A, hcb+P, P - (296, 36)

Can replace initial qcf+C with qcf+A to make combo easier but lose about 10 damage

Team Order

1st position

Pros

Cons

2nd position

Pros

Cons

3rd position

Pros

Cons

Basic Strategy

Offense

  • Do Rekkas

Neutral/Defense

  • Do DP

Advanced Strategy

  • See the other Kyo page for more details

Frame Data