UMVC3/C. Viper

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< UMVC3
Revision as of 15:47, 11 December 2011 by Mike spragg (talk | contribs) (Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Crimson Viper|viper| TBW | TBW}} {{ UMvC3CharacterDataBox | 900,000 | Stronger | Yes | Yes | 1 | 25.0 | 47.5 | 70.0 | ? | ? | ? | 10.5 |...')
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Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Crimson Viper

Umvc3 viper face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
47.5 %
70.0 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
60 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
60 %


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Thunder Knuckle H
direct tiltup
80,000
strk
Emergency Combination
Beta2.png Burning Kick
direct front
90,000
high proj softknockdown
Burst Time
Gamma2.png Seismic Hammer L
shot tiltdown
80,000
proj otg
Burst Time

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
40,000
low
Crouching Light
d + l
38,000
rpdfire
Standing Medium
m
63,000
Crouching Medium
d + m
60,000
low
Standing Heavy
h
75,000
Crouching Heavy
d + h
72,000
low softknockdown
Special
s
30,000 + 50,000
launch ;
launch and nocancel on 2nd hit only
Viper Elbow
f + m
65,000
high
Jumping Light
air l
43,000
high
djcancel
Jumping Medium
air m
60,000
high
djcancel
Jumping Heavy
air h
73,000
high
djcancel
Jumping Special
air s
75,000
high
aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000 (5,000 X 8 + 10,000 X 4)
throw hardknockdown
Back Throw
b + h
80,000 (5,000 X 8 + 10,000 X 4)
throw hardknockdown
Forward Air Throw
air f + h
80,000 (5,000 X 8 + 10,000 X 4)
airthrow hardknockdown
Back Air Throw
air b + h
80,000 (5,000 X 8 + 10,000 X 4)
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Thunder Knuckle (L)
qcf + l
90,000
Thunder Knuckle (M)
qcf + m
90,000
Thunder Knuckle (H)
qcf + h
100,000
strk
EX Thunder Knuckle *
qcf + s
150,000
crumple
projnull
Burning Kick
qcb + atk
90,000
airok ; high
softknockdown
proj
EX Burning Kick *
qcb + s
20,000 X 3 + 90,000
airok ; high
softknockdown
proj
Seismic Hammer
dp + atk
80,000
otg
jcancel
proj
strk
EX Seismic Hammer *
dp + s
50,000 X 3
otg
jcancel
proj
softknockdown
Optic Laser
Hold atk
35,000 X 3
proj
softknockdown
Focus Attack lv. 1
atk + s
70,000
armored
Focus Attack lv. 2
hold atk + s
80,000
armored
crumple
Focus Attack lv. 3
hold atk + s
90,000
armored
crumple
unblockable

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Emergency Combination
qcf + atk + atk
60,000 + 60,000 + 70,000 + 110,000
softknockdown
projnull
Burst Time
qcb + atk + atk
70,000 + 30,000 X 3 + 150,000
low
otg
projnull ;
projnull on first hit only
Viper Full Throttle
dp + atk + atk
430,000
hardknockdown
Level 3 Hyper.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. C. Viper