UMVC3/X-23

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X-23

Umvc3 x23 face.jpg


In a nutshell TBW




Character Vitals

CHARACTER DATA
Health:
830,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
1-3 (Move Specific)
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 1:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 2:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 3:
? %
 ? %
 ? %
 ? %
 ? %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Neck Slice
direct front
80,000
Rage Trigger
Beta2.png Crescent Scythe (H)
direct tiltup
108,000
Rage Trigger
Gamma2.png Ankle Slice
direct front
80,000
otg low
Rage Trigger

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
40,000
rpdfire
Crouching Light
d + l
35,000
low rpdfire
Standing Medium
m
30,000 x 2
Crouching Medium
d + m
28,000 x 2
low
Standing Heavy
h
68,000
Crouching Heavy
d + h
63,000
low
Special
s
80,000
launch nocancel
Jumping Light
air l
40,000
high
Jumping Medium
air m
50,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Falling Claw
air d + h
68,000

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Neck Slice
qcf + l
85,000
   Charged Neck Slice
{{#motion:qcf + hold l }}
135,400
stagger on Grounded Opponents
hardknockdown on Airborne Opponents
Ankle Slice
qcf + m
85,000
low
   Charged Ankle Slice
{{#motion:qcf + hold m }}
135,400
low
otg
Decapitating Slice
qcf + h
120,000
throw
hardknockdown
   Charged Decapitating Slice
{{#motion:qcf + hold h }}
120,000
throw
hardknockdown
Talon Attack (L)
air qcf + l
90,000
aironly
aircombofinisher
Talon Attack (M)
air qcf + m
90,000
aironly
Talon Attack (H)
air qcf + h
90,000
aironly
Crescent Scythe (L)
dp + l
85,000
airok
Crescent Scythe (M)
dp + m
55,000 x 2
airok
Crescent Scythe (H)
dp + h
44,000 x 3
airok
Mirage Feint (L)
qcb + l
0
Chargeable, Can be canceled with s
Mirage Feint (M)
qcb + m
0
Chargeable, Can be canceled with s
Mirage Feint (H)
qcb + h
0
Chargeable, Can be canceled with s

Hyper Moves

Name
Command
Damage
Notes (glossary)
Rage Trigger
qcf + atk + atk
245,400~294,600
Mashable.
Weapon X Prime
dp + atk + atk
280,900
Silent Kill
qcb + atk + atk
0
Level 3 Hyper.
Turns invisible.
Silent Kill Follow-up
s during Silent Kill
400,000
airok
unblockable
hardknockdown

NOTE -- Silent Kill, X23's Lvl 3 Hyper, makes her invisible for a short period of time and opens up her unblockable
follow-up that costs no additional meter. This is activated by getting close to your opponent and pressing {{#motion: s}} . You can
still be hit while in the invisible state, as well as use any of her moves except for her {{#motion: s}} attacks, as the {{#motion: s}} unblockable
replaces her normal {{#motion: s}} attacks, including her {{#motion: launch}}.

Strategy

Tips and Tricks

  • X-23 needs a good projectile or beam assist to help her get in on good keep-away characters since she has limited tools to use to rush down foes.
  • X-23 mainly relies on her Mirage Feints for mixups and good damage potential as most of her BnBs usually use the Heavy Mirage Feint to continue a ground combo.
  • Her fully charged Neck Slice is very safe on block as well as having a good reach and priority which means it could beat out other attacks if used properly.
  • Her Mirage Feint Cancels ( {{#motion: qcb}} + {{#motion: L}} then {{#motion: S}} ) makes most of her normals safe on block and allows for fast pokes.
  • After you end an air combo, if you happen to have an {{#motion: otg}} assist, you can use her Charged Neck Slice move instead of her Charged Ankle Slice move since it doesn't have as much of a strict timing than her Charged Ankle Slice + Assist setup.
    • What this also sets up however, is since the Charged Neck Slice does a {{#motion: hardknockdown}} on airborne opponents, you can follow up with her Charged Ankle Slice for extra damage and go into whatever Lvl. 1 Hyper you prefer should your hit stun have deteriorated too much already where you cannot do another air combo.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. X-23