UMVC3/Dormammu

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< UMVC3
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Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Dormammu

Umvc3 dormammu face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
1
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
55 %
80 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
12.5 s
17.5 s
22.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Dark Hole (L)
shot front
20,000 X 8
strike proj
Chaotic Flame
Beta2.png Liberation
shot front
*variable
*variable proj
Stalking Flare
Gamma2.png Purification (L)
shot tiltup
35,000 X 4
Strike proj otg
Chaotic Flame

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
70,000
strk
Standing Heavy
h
90,000
strk
Crouching Heavy
d + h
90,000
strk
Special
s
100,000
launch nocancel
Dark Matter
f + h
80,000
proj
softknockdown
wallbounce
Flame Carpet
df + h
20,000 X 5
low
proj
otg
Jumping Light
air l
50,000
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
85,000
high
Jumping Special
air s
90,000
high
aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Dark Hole
qcf + atk
20,000 X 8
strk
proj
airok
Purification
dp + atk
35,000 X 4
strk
proj
otg
Dark Spell: Destruction
qcb + l
0
airok
gives One Red charge
Dark Spell: Creation
qcb + m
0
airok
gives One Blue charge
Liberation: no charge
qcb + h
35,000
strk
consumes all hand charges
for different effects
Liberation: One Red
qcb + h
35,000 X 3
softknockdown
proj
Liberation: Two Red
qcb + h
35,000 X 6
softknockdown
proj
Liberation: Three Red
qcb + h
30,000 X 10
softknockdown
proj
otg
Liberation: One Blue
qcb + h
40,000 X 3
softknockdown
proj
Liberation: Two Blue
qcb + h
30,000 X 9
softknockdown
proj
Liberation: Three Blue
qcb + h
0
low
prevents opponent from jumping for 5 seconds
Liberation: One Red, One Blue
qcb + h
20,000 per hit
proj
otg
Liberation: One Red, Two Blue
qcb + h
20,000 per hit
proj
otg
Liberation: Two Red, One Blue
qcb + h
80,000 (lava)
+ 20,000 per rock hit
hardknockdown
proj
otg
Flight
qcb + s
0
flight, lasts two seconds
Mass Change
rdp + atk
0
L teleports above opponent in front
L teleports above opponent and behind
L teleports directly above opponent

Hyper Moves

Name
Command
Damage
Notes (glossary)
Chaotic Flame
qcf + atk + atk
15,000 X 30
strk
proj
mashable
strk on final hit only
Stalking Flare
qcb + atk + atk
20,000 X 20
proj
Dark Dimension
dp + atk + atk
400,000
proj
otg
Level 3 Hyper.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Dormammu