UMVC3/Firebrand

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Revision as of 07:37, 30 November 2011 by Justin Robinson (talk | contribs) (move the low tag from standing light to crouching light.)
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Firebrand

Umvc3 firebrand face.jpg

TBW


In a nutshell

The hero of the demon world, Firebrand uses flight mixups and projectiles to open an opponent's defenses. While he may not deal much damage, his combos are quite long, and his crossups, divekick, and ability to swoop through the opponent make it so he can frequently start new combos every few seconds. When his abilities are boosted by his speed boost hyper, he becomes one of the fastest and hardest to hit characters in the game.


Character Vitals

CHARACTER DATA
Health:
850,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
15.0 %
35.0 %
55.0 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
11.5 s
16.5 s
21.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 1:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 2:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 3:
? %
 ? %
 ? %
 ? %
 ? %


Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Hell Spitfire (H)
shot tiltdown
100,000 + 15,000
per Flame Hit
strk otg
proj
Dark Fire
Beta2.png Demon Missile (H)
direct tiltdown
80,000
Dark Fire
Gamma2.png Demon Missile (M)
direct front
100,000
Dark Fire

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
33,000
rpdfire
Crouching Light
d + l
33,000
low rpdfire
Standing Medium
m
45,000
Crouching Medium
d + m
48,000
low
Standing Heavy
h
35,000 + 45,000
Crouching Heavy
d + h
65,000
low softknockdown
Special
s
75,000
launch nocancel
Jumping Light
air l
35,000
high
Jumping Medium
air m
48,000
high
Jumping Heavy
air h
40,000 + 40,000
high
Jumping Special
air s
70,000
high aircombofinisher
nocancel
Devil's Claw
air d + h
70,000
nocancel
groundbounce
softknockdown ;
Leaves Firebrand in Flight.

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
30,000 + 30,000
+ 20,000
throw hardknockdown
Back Throw
b + h
20,000 + 60,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Hell Spitfire (L/M)
qcf + l / m
100,000
airok proj
Hell Spitfire (H)
qcf + h
100,000 + 15,000
per Flame Hit
airok strk
otg proj ;
strk and otg
only on Flame hit.
Bon Voyage
qcf + s
20,000 per Drag
Hit + 70,000
airok hardknockdown
softknockdown wallbounce ;
wallbounce caused only by last hit.
wallbounce results in a
hardknockdown . However, if
wallbounce has already been used
up in the Combo, a "fake" wallbounce
occurs that results in a softknockdown .
Firebrand will always drag opponent all
the way to the wall. The further from
the wall, the more damage he will do.
Demon Missile (L/M)
dp + l / m
100,000
l version leaves Firebrand in flight.
m version passes through opponent.
Demon Missile
dp + h
80,000
Leaves Firebrand in Flight.
Demon Missile (Fully Charged)
dp + h
100,000
unblockable
stagger (ground only)
softknockdown (air only) ;
Leaves Firebrand in Flight.
Hell's Elevator
qcb + atk
0
Leaves Firebrand in Flight.
l goes straight up.
m goes up/forward.
h goes up/back.
Hell Dive
air qcb + atk
0
Can chain Hell Dive into
another Hell Dive (up to 3).
l goes straight down.
m goes down/forward.
h goes down/back.
Hover
qcb + s
0
airok ;
Leaves Firebrand in Flight.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Dark Fire
qcf + atk + atk
23,000 per hit
airok otg
proj ; Mashable.
Luminous Body
qcb + atk + atk
0
airok ;
When performed in the air,
leaves Firebrand in Flight.
Chaos Tide
dp + atk + atk
0
Level 3 Hyper.
Chaos Tide - L Attack
l during Chaos Tide
100,000
proj
Chaos Tide - M Attack
m during Chaos Tide
100,000
Chaos Tide - H Attack
h during Chaos Tide
80,000


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy