Kenshi
Kenshi, a proud swordsman was promised the legendary Sentou sword by a strange old man, who was actually Shang Tsung in disguise. When he took the sword, Kenshi also released ancient warrior spirits that were all consume by Shang Tsung. He was then left to die in the dark. Blind but alive, Kenshi was guided out of the tomb by the mystical sword. Led by his senses, and fueled by revenge, Kenshi believes in an eye for an eye..
Moves
Basic Attacks
Front Punch
fp
?%
high bufferable
Back Punch
bp
?%
high bufferable
Front Kick
fk
?%
high bufferable
Crouching Front Punch
d + fp
?%
high bufferable
Crouching Back Punch
d + bp
12%
high uprcut
Crouching Front Kick
d + fk
1%
low bufferable
Crouching Back Kick
d + bk
?%
low bufferable
Angled Jumping Punch
during angled jump, fp or bp
?%
med
Angled Jumping Kick
during angled jump, fk or bk
?%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
?%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
?%
med knockdown
Command Normals
Throws
Throw (Away)
b or n + fp + fk
throw
Throw (Towards)
f + fp + fk
throw
Kombo Attacks
Telekinetic Rush
fp --- fp --- fp
?
2nd hit: bufferable
Blind Justice
fp --- fp --- bp
?
2nd hit: bufferable
Off Balance
fp --- fp --- bk
?
2nd, 3rd hit: bufferable
Heightened Senses
bp --- fp --- b + bp
?
2nd, 3rd hit: bufferable 3rd hit: med ,minor groundbounce
Stolen Soul
bp --- fp --- f + bk
?
2nd hit: bufferable , 3rd hit: low
Absentminded
f + bp --- bp --- b + fp
?
2nd hit: bufferable 3rd hit: launch
Shortsighted
f + bp --- bp --- b + bp
?
2nd hit: bufferable
Brainpower
f + fk --- bp
?
1st hit: low 2nd hit: bufferable
Fast Tags
Concentration
bp --- fp --- b + bp --- tg
Gray Matter
f + bp --- bp --- b + fp --- tg
Blind Fury
f + fk --- bp --- tg
Tag Kombos
Blind Swordsman
bp --- fp --- tg
Farsighted
f + bp --- bp --- tg
Tag Specials
Special Attacks
Rising Karma
d b + fp
?
launch
Telekinetic Slash (Close)
d b + bk
?
med
Telekinetic Slash (Medium)
d f + bk
?
med
Telekinetic Slash (Far)
d b f + bk
?
med
Blade Reflect
d b + bp
?
reflect projectiles
Enhanced Special Attacks
Spirit Vengeance
b f + bp + bl
?
has armor
Karma Eruption
d b + fp + bl
?
launch has armor
Telekinetic Blade (Close)
d b + bk + bl
?
med , has armor
Telekinetic Blade (Medium)
d f + bk + bl
?
med
Telekinetic Blade (Far)
d b f + bk + bl
?
med
Tele-Beatdown
b f + fk + bl
?
Blade Absorb
d b + bp + bl
?
gain life
X-Ray Attack
Soul Blade
fk + bk + bl
32%
Finishing Moves
Fatality 1
u d u d + bl
Jump
Fatality 2
b f d f + bp
Jump
Stage Fatality
d f d + fk
Varies
Move Analysis
Basic Attacks
N/A
Command Normals
+
Overhead. Advantage on block.
Kombo Attacks
+ , , +
Launcher. Safe on block.
, , +
Safe on block
, , +
Reset string. Safe on block, Reptile can only punish with elbow dash. The opponent MUST block after being hit by the low.
+ ,
Low starter string. Mixup with Blade Stab.
Special Attacks
Rising Karma
Unsafe on block. Mostly used in combos. Decent anti-air.
Spirit Charge
Very fast special. Safe on block. Has invincibility frames when used as wake-up.
Telekinetic Slash
Overhead Slashes. Can stop jumpers with the correct spacing. Not safe upclose if it whiffs.
Tele-Flurry
Fast special that tracks the opponent anywhere on screen. Not safe upclose.
Enhanced Special Attacks
Karma Eruption
Safe on block. Has armor.
Spirit Vengeance
Has armor.
X-Ray Attack
N/A
Basic Strategy
Advanced Strategy
Combos
Bread and Butters
29%: + , Rising Karma Dash + , Spirit Charge
34%: + , , + Dash + , Rising Karma Dash + , Tele-Flurry
34%: + , , + Dash + , Rising Karma Dash + , , +
36%: + , , + Dash , Rising Karma Dash + , Spirit Charge
Jump-in Combos
Combos With Enhanced Specials
Combos With X-Ray Attacks
50% Corner: + , , + , , + , Rising Karma , Xray
Corner-Only Combos
43%: + , , + , , + , Rising Karma + , , +
Style
Matchups