Super Street Fighter IV AE/Ibuki

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 sp/su 3 2 10 0 +3
Close MP HL 70 100 40 - 5 4 6 +2 +6
Close HP HL 60*70 125*75 40*20 sp/su 7 2*2 18 -6 -2
Close LK HL 20 50 20 - 4 4 9 -2 +1
Close MK HL 70 100 40 sp/su 5 4 14 -4 +1
Close HK HL 50*60 125*75 40*20 J 6 2*2 23 -5 -
Far LP HL 25 50 20 ch 3 2 5 +4 +8
Far MP HL 70 100 40 - 5 4 6 +2 +6
Far HP HL 100 100 60 - 12 4 16 -2 +2
Far LK HL 20 50 20 - 4 4 9 -2 +1
Far MK HL 70 100 40 sp/su 5 4 14 -4 +1
Far HK HL 110 200 60 - 10 3 17 -2 +2
crouch LP HL 20 50 20 ch/sp/su 4 3 6 +3 +6
crouch MP HL 70 100 40 sp/su 8 7 7 0 +3
crouch HP HL 100 200 60 J 9 3 18 -3 +2
crouch LK L 20 50 20 sp/su 4 2 8 +1 +4
crouch MK L 70 100 40 - 6 5 9 0 +3
crouch HK L 90 100 60 - 6 2 25 -9 -
Jump up LP H 50 50 20 - 6 7 - - -
Jump up MP H 80 100 40 - 6 7 - - -
Jump up HP H 120 200 60 - 9 5 - - -
Jump up LK H 50 50 20 - 6 12 - - -
Jump up MK H 80 100 40 - 6 7 - - -
Jump up HK H 110 200 60 - 7 3 - - -
Jump forward LP H 40 50 20 - 6 6 - - -
Jump forward MP H 70 50 40 - 7 8 - - -
Jump forward HP H 120 200 60 - 11 5 - - -
Jump forward LK H 40 50 20 - 4 8 - - -
Jump forward MK H 70 100 40 - 8 7 - - -
Jump forward HK H 100 200 60 - 8 5 - - -
Agemen(B+MP) HL 30*60 50*50 40*40 sp/su 6 1*2 10 0 +4
Backhand Punch HL 50 200 60 - 3 2 20 -4 0
Reverse Spin Kick(B+MK) HL 30 50 20 sp/su 4 4 9 -1 +2
Spin Kick(F+LK) HL 70 100 40 - 10 2 17 0 +4
Hammer Kick(F+MK) H 80 100 40 - 26 2 10 +3 +5
Sazan(DF+MK) L 70 100 20 - 7 11 11 -11 -5
Bansho Kick(F+HK) HL 100 210 60 - 13 2 21 -5 -1
Ruishi Jump - - - - - - - 55 - -
(3) > F+MK H 40 50 20 - 3 7 - - -
(4) > F+MK H 40 50 20 - 4 7 - - -
??LP > F+HP H 70 150 30 - 4 5 - - -
LP > MP (1) HL 30*60 50*50 40*40 sp/su 5 1*2 11 -1 +3
LP > MP > HP HL 100 60 30 sp/su 2 3 10 +1 +4
LP > MP (5) HL 40 50 20 - 4 3 9 +2 +5
(5) > F+LK HL 20 30 10 - 4 4 9 -1 +2
(1) > d+HK (6) L 60 60 30 - 4 2 25 -9 -
(6) > HK HL 60 60 30 J 5 3 18 -7 -
b+MK > f+MK H 80 100 40 - 26 2 12 +1 +3
(2) > MK (7) HL 40 50 20 sp/su 4 4 14 -4 +1
(7) > HK HL 60 60 30 - 5 3 18 -3 +1
c.HK > HK HL 60 60 30 J 5 3 18 -7 -
Focus Attack LVL1 HL 60 100 20 - 21 2 34 -20 -20
Focus Attack LVL2 HL 80 150 40 - 17+12 2 34 -14 -
Focus Attack LVL3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.90 130 140 40 - 3 2 20 - -
Back Throw 0.90 130 120 40 - 3 2 20 - -
Air Throw 1.10 150 100 40 - 3 2 - - -
Kunai HL 30 60 10/10 su 7 - 16 - -
Kunai EX HL 50*50 100*100 -250/0 - 8 - 9 - -
?? - - - 20/- sp/su - - 50 - -
Neck Breaker LP L 120 200 30/30 - 15 10 16 -13 -
Neck Breaker MP L 120 200 30/30 - 15 12 17 -13 -
Neck Breaker HP L 120 200 30/30 - 15 21 19 -13 -
Neck Breaker EX L 160 250 -250/0 - 15 14 19 -13 -
Raida LP HL 110 200 10/30 - 6 5 25 -14 -
Raida MP HL 110 200 10/30 - 6 5 27 -16 -
Raida HP HL 110 200 10/30 - 6 5 29 -18 -
Raida EX HL 140 250 -250/0 - 6 5 20 -9 -
??? - - - - - - - ??? - -
Kazegiri LK HL 50*20*65 40x3 10/20x3 su 5 1*1*11 17+8 -27 -
Kazegiri MK HL 50*20*75 40x3 10/20x3 su 7 1*1*11 18+10 -30 -
Kazegiri HK HL 50*20*90 40x3 10/20x3 su 9 1*1*11 15+10 -27 -
Kazegiri EX HL 40*40*80 40x3 -250/0 su 5 3*4(2)8 25+14 -26 -
Tsumuji LK HL 50*50 50*60 10/20*20 - 12 2(10)2 16 -4 +3
Tsumuji MK HL 35*35 70*60 10/20*20 - 15 2(12)2 14 0 +4
Tsumuji MK (???) HL 50 60 10/20 - 14 2 17 -3 +1
Tsumuji MK (???) HL 20 60 10/20 - 17 2 15 -2 -
Tsumuji HK HL 50*40 70*60 10/20*20 su 15 2(14)2 20 -4 0
Tsumuji HK (???) HL 50 70 10/20 - 15 2 19 -5 -1
Tsumuji HK (???) HL 20 60 10/20 - 18 2 25 -9 -
Tsumuji EX HL 40*30X3 60x3*70 -250/0 - 12 ??? 9 -2 -
Tsumuji EX (2,3 ???) L 30 50 -/0 - 12 2 - - -
Tsumuji EX (4 ???) L 25 70 -/0 - 12 2 12 -2 -
Hien LK H 40*75 70*70 10/0*20 - 25 7 6+11 - -
Hien MK H 40*90 70*70 10/0*40 - 27 7 6+11 - -
Hien HK H 40*110 70*90 10/0*60 - 28 7 6+11 - -
Hien EX H 40x3*50 70*0*0*200 -250/0 - 36 12 19+11 - -
Hien (???) - - - - sp/su - - 8 - -
Super Combo LP HL (27*28)x6 0 -1000/0 - 1+7 - 5 - -
Ultra Combo 1 (1.10)*HLx7 501[38*45*38x4*39] 0[50*0x6] 0/0 - 0+1[13] 2(10)17 107 -5 -1
Ultra Combo 2 HL 30x6*289 0 0/0 - 0+9 2(2)2(15)2(26)1*2(8)2 70 -63 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: