Super Street Fighter IV AE/E. Honda

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 40 50 20 sp/su 6 2 6 +3 +6
Close MP HL 30*50 50*50 40*20 sp/su 7 2(4)1 9 +4 +7
Close HP HL 120[100] 200[150] 60 su 8 6 12 0 +5
Close LK HL 30 50 20 sp/su 5 3 6 +2 +5
Close MK HL 90 100 40 sp/su 5 3 12 -1 +2
Close HK HL 30*100 125*75 60*20 su 6 2*3 14 +1 +6
Far LP HL 40 50 20 sp/su 6 2 6 +3 +6
Far MP HL 90 100 40 su 8 3 12 -1 +2
Far HP HL 120 200 60 su 10 6 16 -2 +2
Far LK HL 40 50 20 sp/su 5 2 7 +2 +5
Far MK HL 80 100 40 su 8 2 12 0 +3
Far HK L 100 150 60 - 7 3 22 -7 -3
crouch LP HL 40 50 20 sp/su 4 4 7 0 +3
crouch MP HL 80 100 40 su 8 3 11 0 +3
crouch HP L 140 200 60 su 11 4 16 -2 +2
crouch LK L 30 50 20 sp/su 5 2 7 +2 +5
crouch MK L 80 100 40 sp/su 7 3 11 0 +3
crouch HK L 120 200 60 - 14 2 14 +2 -
Jump up LP H 60 50 20 - 7 5 - - -
Jump up MP H 90 100 40 - 6 8 - - -
Jump up HP H 120 200 60 - 8 10 - - -
Jump up LK H 50 50 20 - 7 9 - - -
Jump up MK H 90 100 40 - 9 9 - - -
Jump up HK H 130 200 60 - 7 9 - - -
Jump forward LP H 60 50 20 - 7 6 - - -
Jump forward MP H 90 100 40 - 7 7 - - -
Jump forward HP H 100 200 60 - 8 5 - - -
Jump forward LK H 50 50 20 - 6 6 - - -
Jump forward MK H 90 100 40 - 6 8 - - -
Jump forward HK H 110 200 60 - 6 7 - - -
df+HK H 130 200 60 sp/su 30 2 19 -3 -
Target Combo 1 H 130 200 60 sp/su 30 2 19 -3 -
Focus Attack LVL 1 HL 80 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 100 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 160 200 60 - 65 2 35 - -
Forward Throw 0.90 140 180 40 - 3 2 20 - -
Back throw 0.90 150 100 40 - 3 2 20 - -
Hundred Hands LP HL 30x3 20x3 20/10x3 su 6 ??? 16 +1 +5
Hundred Hands MP HL 30x4 20x4 20/10x4 su 9 ??? 15 +4 +8
Hundred Hands FP HL 15x7 20x7 20/10x7 su 9 ??? 13 +3 +10
Hundred Hands (???) HL ??? 20xN 0/10xN su 4 1(3)2(4)1(2)2(4)1(3)2 7 +8 +12
Hundred Hands EX HL 20x7 20x7 -250/0 su 9 ??? 19 0 +4
Headbutt LP HL 130[120] 200 30/40 su 13 17 14+13 -9 -
Headbutt MP HL 140[130] 200 30/40 su 9 21 14+13 -13 -
Headbutt FP HL 160[140] 200 30/40 su 8 48 14+22 -16 -
Headbutt EX HL 160[140] 200 -250/0 su 8 25 14+13 -8 -
Butt Drop LK HL*H 80*100 100*150 30/30*20 - 14 7(14)6 18 -2 -
Butt Drop MK HL*H 90*110 100*150 30/30*20 - 14 7(14)9 18 -2 -
Butt Drop HK HL*H 100*120 100*150 30/30*20 - 14 7(14)15 18 -3 -
Butt Drop EX HL*H 100*80 100*100 -250/0 - 9 6(14)12 18 -2 -
Ohicho ?? ??? 100 30/80 - 5 2 41 - -
Ohicho EX 1.52 190 100 -250/0 - 5 2 41 - -
Super Combo LP HL 160*240 0 -1000/0 - 1+8 13(36)23 14+17 -6 -
Super Combo MP HL 160*240 0 -1000/0 - 1+9 16(36)23 14+17 -6 -
Super Combo HP HL 160*240 0 -1000/0 - 1+9 25(36)23 14+17 -6 -
Ultra Combo 1 HL 60*450 0 0/0 - 0+11 24 22+13 -15 -
Ultra Combo 2 1.16 450 0 0/0 - 0+1 2 70 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: