Super Street Fighter IV AE/Dhalsim

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
stand LP HL 30 50 20 sp/su 4 1 12 -2 +1
stand MP HL 60 80 40 - 10 3 14 -3 0
stand HP HL 75 140 60 - 10 6 16 -4 0
stand LK HL 30 50 20 - 7 4 8 -1 +2
stand MK HL 60 100 40 - 9 3 14 -3 0
stand HK HL 90 160 60 - 13 4 16 -2 +2
B+LP H 50 50 20 - 14 2(1)2 11 -2 +1
B+MP HL 70 100 40 sp/su 6 6 11 -3 0
B+HP HL 60*50 100*100 60*20 sp/su 7 3*3 17 -2 +2
B+LK HL 30 50 20 sp/su 3 4 8 -1 +2
B+MK HL 65 100 40 sp/su 5 4 12 -2 +1
B+HK HL 90 200 60 - 6 5 15 -2 +2
D or DF+LP L 25 25 20 - 9 4 11 -4 -1
D or DF+MP L 60 60 40 - 12 3 16 -5 -2
D or DF+HP L 80 100 60 - 14 3 21 -6 -2
D or DF+LK L 30 50 20 sp/su 3 8 12 -9 -6
D or DF+MK L 60 100 40 - 6 11 11 -8 -5
D or DF+HK L 100 200 60 - 10 12 24 -18 -
DB+LP HL 30 50 20 sp/su 4 3 8 0 +3
DB+MP HL 60 100 40 sp/su 5 5 6 +3 +6
DB+HP HL 85 150 60 - 7 5 10 +3 +7
DB+LK L 30 50 20 sp/su 5 6 7 -2 +1
DB+MK L 60 100 40 sp/su 6 5 11 -2 +1
DB+HK L 100 200 60 - 12 3 20 -5 -
jump LP H 40 25 20 - 7 9 - - -
jump MP H 70 140 40 - 8 4 - - -
jump HP H 80 140 60 - 9 4 - - -
jump LK H 40 25 20 - 10 5 - - -
jump MK H 70 120 40 - 12 3 - - -
jump HK H 90 160 60 - 10 6 - - -
jump B+LP H 20 25 20 - 6 7 - - -
jump B+MP H 80 50 40 - 6 8 - - -
jump B+HP H 100 100 60 - 6 6 - - -
jump B+LK H 40 25 20 - 6 9 - - -
jump B+MK H 80 50 40 - 8 7 - - -
jump B+HK H 100 150 60 - 7 6 - - -
D+K (air) HL 70 50 40 - 12 Until ground 6 - -
D+P (air) HL 90 100 60 - 13 Until ground 6 - -
Yoga Tower - - - - ??? - - 120 - -
Focus Attack LVL1 HL 50 100 20 - 20 3 34 -21 -21
Focus Attack LVL2 HL 70 150 40 - 17+11 3 34 -15 -
Focus Attack LVL3 - 100 200 60 - 58 2 28 - -
F+LP+LK 1.01 120 80 40 - 3 2 20 - -
B+LP+LK 1.01 120 80 40 - 3 2 20 - -
Yoga Fire LP HL 50 50 20/20 su 14 95 48 -8 -4
Yoga Fire MP HL 70 100 20/20 su 14 57 48 -8 -
Yoga Fire HP HL 80 100 20/20 su 14 43 48 -8 -
Yoga Fire EX HL 50*50 50*50 -250/0 su 14 - 42 +1 +4
Yoga Flame LP HL 110 100 30/30 su 15 23 22 -6 -
Yoga Flame MP HL 140 100 30/30 su 17 27 16 -1 -
Yoga Flame HP HL 170 100 30/30 su 34 32 13 +2 -
Yoga Flame EX HL 50*70 100*100 -250/0 su 17 32 16 -1 -
Yoga Blast LK - 130 100 30/40 su 11 20 45 - -
Yoga Blast MK - 150 100 30/40 su 15 20 36 - -
Yoga Blast HK - 180 100 30/40 su 30 20 22 - -
Yoga Blast EX - 70*70 100*100 -250/0 su 5 17 30 - -
Teleport PPP - - - - - - - 48 - -
Teleport KKK - - - - - - - 30 - -
Super Combo LP HL 60x5 0 -1000/0 - 1+3 14 21 -5 -
Super Combo MP HL 60x5 0 -1000/0 - 1+3 23 21 -9 -
Super Combo HP HL 60x5 0 -1000/0 - 1+3 47 21 -17 -
Ultra Combo 1 HL 60x5 0 0/0 - 0+12 142 25 +44 -
Ultra Combo 2 ?? 450 0 0/0 - 0+5 7 9 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: