The King of Fighters 2002/Andy

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< The King of Fighters 2002
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Anywhere:
1. C(1), f+B, qcf+K, K/P - 25-30%
2. C(1), hcf+P, qcfx2+AC, BCD - 50%
3. C(1), hcf+P, run df+A, hyper Jump C/D - 40%
4. Crouch B, df+A(1), qcb+A - 20%

Corner:
1. C(1), hcf+P, df+A(1), rdP+D - 45%
2. C(1), qcb+A, df+A(1), qcb+A, df+A - 40%

Max Mode Activation:
1. Crouch B, df+A(1), BC, run C, hcf+A, (C)hcf+B, (C)qcf+K, P(Buffer:qcb+P), (S)qcb hcf+K/BD(Buffer:qcf+K/BD)
2. C, hcf+P, run df+A(1), BC, run df+A, qcfx2+AC, BCD - 50%
3. C, hcf+P, run df+A(1), BC, run df+A(1), qcb+A, df+A, jump B

Attack Strings:
1. Crouch B, df+A, qcb+A
2. C/Crouch B, df+A, db f+A(whiff), rdp+B

Move Properties:
-cancellable normals are close A, crouch A, close B, crouch B, close C, crouch C, jump A, jump C
-CD is cancellable into command moves, specials and DMs
-f+B and f+K followup to qcf+K in air are overheads
-db f+P, dp+P on the first hit and P followup to qcf+K are supercancellable

Strategies: