The King of Fighters 2002/Kim

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< The King of Fighters 2002
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Anywhere:
1. C, qcfx2+D, _d u+D d+D/qcb hcf+K - 45%/50%
2. C, qcb+B, (S)qcfx2+K, qcb hcf+K/(_d u+D, d+D) - 70%/65%
3. Crouch B, Crouch A, qcb+P, uf+K, d+K - 30%

Corner:
1. C, qcfx2+K, _d u+D(1), (S)qcfx2+D, _d u+D(1), (S)qcfx2+D, _d u+D, d+D - 90%

Max Mode Activation:
1. C/f+B, BC, C, qcb hcf+ABCD - 65%
2. C/f+B, BC, C, qcb+Px2, qcb+D, _d u+D, d+D - 50%
3. C/f+B, BC, C, qcb+Px2, qcb+B, (S)qcfx2+K, _d u+D(1), (S)qcfx2+K, _d u+D, d+D - 95% (Corner)
4. C/f+B, BC, run C, qcb+Cx3, (S)qcb hcf+BD - 80%

Counterhit:
1. CD(counterhit), _d u+D d+D - 35% (Corner)
2. CD(counterhit), _d u+D(1), (S)qcfx2+K, _d u+D(1), (S)qcfx2+K, _d u+D d+D/qcb hcf+K - 80%

Attack Strings:
1. Crouch A/D, qcb+P, uf+K, d+K
2. Crouch D, d d+B/qcb+K/f+B
3. CD(whiff), qcfx2+K

Move Properties:
-cancellable normals are close A, crouch A, close B, close C(2), crouch C, close D, crouch D, jump A
-CD is cancellable into specials and DMs
-f+B, d+D after _d u+D, d+K followup of qcb+P uf+K, and qcb+A after qcb+Ax2 are overheads
-crouch A combos into standing C
-d d+K is a low attack, negates normal ground projectiles; d d+D is a knockdown as well
-qcb+B, qcb+P uf+K and d d+B are supercancellable; _d u+D is super cancellable on the first hit; qcb+Ax3 and qcb+Cx3 are supercancellable on the last hit;

Strategies: