The King of Fighters 2002/Choi

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< The King of Fighters 2002
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Anywhere:
1. j.C c.B s.A s.A qcfhcb+K
2. f+B sf.A qcfhcb+K

Max mode
1. qcb+P qcf+K

Strategy
- jump around. a lot. - j.C crosses up ambiguously and then combos into super - sf.A is a retarded poke. - press A. a lot. then throw in f+B and press A some more. If anything hits press A again and cancel to super - run away. a lot. - use _d u +_K to screw around with your opponent. - know that all high attacks whiff over Choi's head. - occasionally go for qcb+C qcf+K set-ups. It does throw damage in chip. Use it to chip your opponent to death or force him to blow all his super (if he guard rolls, don't follow the K and try not to die, if he CDs the damage will even up. - learn to qcf+K as soon as possible following the qcb+C this minimizes any counter attacks your opponent may attempt. Then learn to mix in the distance at which you qcf+K him, this can randomly punish counters. - mixup with the qcb+A version with the C version, the A version crosses over and is less punishable. - mixup the P followup with the the qcb+P moves if your opponent tries to roll out of your set ups. - if your opponent has a command throw avoid the chip throw shenanigans - know your opponent. Neither the qcb+P nor j.qcf+K is exactly safe, if he's punishing you 100% with more damage than your chipping is doing, stop.