The King of Fighters 2002/Kula

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< The King of Fighters 2002
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Anywhere:
1. C/D, f+A, qcb+B, f+D, dp+A/C(C if in the corner) - 33%
2. C/D, f+A, hcbx2+AC - 50-60%
3. Crouch BB, B, df+B/dp+C - 20%/30%
4. Crouch BB, B, dp+C(1), qcfx2+P - 55%

Corner:
1. C/D, f+A, qcf+A, qcb+B, f+B, qcb+B, f+B, dp+C - 50%
2. C/D, f+A, qcf+A, qcb+B, f+B, qcb+D, Crouch C - 45%
3. Far C, qcf+A, qcb+B, f+B, qcb+B, f+B, dp+C - 45%
4. C, f+A, qcb+D, f+B, hcbx2+AC - 50% (only against large characters, near corner)

Max Mode Activation:
1. C(1), f+A, BC, C(1), f+A, hcbx2+AC - 60%

Counterhit:
1. CD(counter hit), qcb+D, f+B, dp+C - 40% (Corner)

Attack Strings:
1. Far C/Crouch D/CD, qcf+A/df+C
2. Far C/Crouch D/B/Crouch B/CD, qcb+B, f+B 3. C, qcf+A, qcb+B, f+B (Corner) 4. C(1), qcf+A, (B, qcf+A)/(C(1), qcf+A)/(C, qcb+B) (Corner)

Move Properties: -cancellable normals are close A, far A, crouch A, close B, far B, crouch B, close C, far C, close D, crouch D -CD is cancellable into specials and DMs -qcb+P reflects projectiles -df+C(only the last hit), qcb+P and f+A are counterwires -dp+C is supercancellable on the first hit; f+B and f+D followups of qcb+K are supercancellable -AC BD ABC is an overhead

Strategies: