The King of Fighters 2002/Vanessa

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----Vanessa----

Anywhere:
1. Crouch C, _b f+A, Jump CD - 35%
2. C, f+A(1), hcf+C - 30%
3. C, f+A(1), dp+C, (S)qcfx2+P(Buffer:qcf+P) - 55-60%
4. qcf+K f+A, qcf+D, dp+C/qcfx2+P - 25%/45%
5. qcf+K f+A, qcb+P, Jump CD - 25%

Corner:
1. C, f+A(1), dp+A, dp+C/qcfx2+P - 30%/50%
2. Crouch C, _b f+A, qcfx2+P - 55%
3. Crouch C, _b f+A, dp+A, Jump D/f hcf+AC - 30%/65%
4. CD, BC, f hcf+AC - 50%

Max Mode Activation:
1. C, f+A, BC, C, hcf+P(3), (C)qcf+B, C, hcf+P(3), (C)qcf+B, C, hcf+P(3), (C)qcf+B, C, hcf+P(3), (C)qcf+B, C, f+A, dp+A, dp+C - 85%
2. C, f+A(blocked), BC, qcb+B f+C(guard break), (C)dp+C, (C)qcf+B, dp+A(1), (C)qcf+B, qcfx2+P - 45%
3. C, f+A, BC, C, hcf+P(3), (C)qcf+B, C, hcf+P(3), (C)qcf+B, C, hcf+P(3), (C)qcf+B, C, hcf+P(3), (C)qcf+B, C, hcf+P(3), (C)qcf+B, C, f+A, BC, C, hcf+P(5), (C)qcf+B, C, hcf+P(5), (C)qcf+B, C, hcf+P(5), (C)qcf+B, qcb hcf+AC/f hcf+AC - 100%

Attack Strings:
1. Crouch D, qcb+P/qcb+K/qcf+K
2. qcf+K f+A, qcb+P/qcb+K
3. Crouch C, _b f+A
4. C, f+A, dp+A
5. df+B, (C)qcf+B f+C, unblockable combo (maxmode)
6. C, f+A, qcb+P, (crouch D, qcb+P)/(f+A, BC combo)/repeat previous

Move Properties:
-cancellable normals are close A, far A, crouch A, close B, far B, crouch B, close C(2), far C, crouch C, close D(2), crouch D, far D(2)
-CD is cancellable into command moves(on hit), specials and DMs
-f+A is an overhead
-df+B is a low attack
-qcf+K f+A on the second hit and dp+C are supercancellable
-dp+A negates projectiles and dp+C reflects
-qcf+K f+C breaks opponent's guard

Strategies:
-it is advisable to not keep Vanessa as the first character, as her really damaging combos waste alot of stock
-Vanessa's qcf+K f+C causes guard crush, and thus can be used to do unblockable combos in maxmode. Going into maxmode just to attempt this unblockable may become predictable, so it is better to enter maxmode out of the blue, such as cancelling into maxmode after a blocked C, f+A or even a df+B(since this move is punishable) and going straight into the unblockable. This will work more often because it is unexpected, and the opponent is already in block stun, giving him very little time to counter or roll out
-if qcf+K f+A is blocked, cancel to qcb+K to run away or qcb+P, which gives her a frame advantage. Following up with a crouch D, qcb+B will hit anyone who attempts to attack her after the qcb+P. If they happen to roll through the sweep, whiff cancelling to qcb+B will keep her out of danger
-qcf+K teleport goes through most air projectiles; _b f+P goes through all air projectiles, including DM projectiles. Both moves have upper body invincibility
-hop back+C is an instant overhead if done the moment she leaves the ground, and is pretty much impossible to block on reaction
-constantly pressure opponent with attack string 6 that uses qcb+P; attack string should usually be started from a sweep cancel to qcf+B forward teleport
-Vanessa's biggest weakness is opponents who spam crouch B's, as it will beat out the dash puncher and teleports. To combat this, use dp+A which is safe and has an unusual hitbox that usually catches people poking. dp+A is also a very good anti-air and can be spammed for the most part without fear of being punished