Street Fighter IV/Vega

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS -
close MP 7 2 13 -1 +2 13 16 70[60] 100 40 HL SpS -
close HP 9 3(7)3 14 +1 +5 17 24*21 50[40]x2 50*50 60*20 HL SpS*- -
close LK 4 2 10 -1 +2 10 13 30 50 20 HL - -
close MK 6 2 13 -1 +2 13 16 70 100 40 HL SpS -
close HK 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*- -
far LP 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS -
far MP 7 2 14 -2 +1 13 16 90[80] 100 40 HL S -
far HP 8 3 23 -8 -4 17 21 120[110] 200 60 HL - -
far LK 5 2 7 +2 +5 10 13 40 50 20 HL - -
far MK 8 2 15 -3 0 13 16 70 100 40 HL - -
far HK 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*- -
crouch LP 4 2 8 +1 +4 10 13 30[20] 50 20 HL SpS -
crouch MP 4 2 16 -4 -1 13 16 70[60] 100 40 HL SpS -
crouch HP 5 2 27 -11 -6 17 22 110[100] 200 60 HL - -
crouch LK 4 2 9 0 +3 10 13 20 50 20 L SpS -
crouch MK 8 3 9 +2 +5 13 16 70 100 40 L SpS -
crouch HK 8 13 17 -12 - 17 - 110 200 60 L - -
jump up LP 6 5 - - - 8 11 50[40] 50 20 H - -
jump up MP 5 3 - - - 11 15 80[70] 100 40 H - -
jump up HP 6 2 - - - 15 18 100[90] 200 60 H - -
jump up LK 6 9 - - - 8 11 40 50 20 H - -
jump up MK 6 7 - - - 11 15 80 100 40 H - -
jump up HK 4 5 - - - 15 18 100 200 60 H - -
jump forward LP 5 5 - - - 8 11 50[40] 50 20 H - -
jump forward MP 5 5 - - - 11 15 80[70] 100 40 H - -
jump forward HP 5 4 - - - 15 18 100[90] 200 60 H - -
jump forward LK 6 7 - - - 8 11 40 50 20 H - -
jump forward MK 6 6 - - - 11 15 70 100 40 H - -
jump forward HK 6 6 - - - 15 18 100 200 60 H - -
DF+MK 19 4 13 -5 -1 11 15 60 100 40 HL - -
DF+HK 14 5 10+4 -1 - 17 - 80 100 60 HL - -
triangle jump - - - - - - - - - - - - -
backflip PPP - - 65 - - - - - - - - - -
backflip KKK - - 42 - - - - - - - - - -
level1 FA 21 2 35 -21 -21 15 15 60[50] 100 20 HL - -
level2 FA 17+12 2 35 -15 - 21 - 80[70] 150 40 HL - -
level3 FA 65 2 35 - - - - 150[120] 200 60 - - -
F+LP+LK 3 2 20 - - - - 120 120 40 1.0 - -
B+LP+LK 3 2 20 - - - - 120 120 40 1.0 - -
LP+LK (air) 3 2 - - - - - 150 130 40 1.2 - -
B,F+LP 9 9(7)4 22 -2 +2 14*23 17*27 20*90[80] 20*100 20/10*30 HL S -
B,F+MP 16 9(5)8(5)9(6)4 22 -2 +2 14x3*23 17x3*27 20x3*90[80] 20x3*100 20/10x3*30 HL S -
B,F+HP 20 9(5)8(5)9(5)8(6)4 22 -2 +2 14x4*23 17x4*27 20x4*90[80] 20x4*100 20/10x4*30 HL S -
B,F+P EX 20 9(5)8(5)9(5)8(6)4 22 -2 +2 14x4*23 17x4*27 20x4*90[80] 20x4*100 0/0 HL S -
DB,F+LK 7 10 15+8 -12 - 20 - 100 150 30/30 HL - -
DB,F+MK 7 5*5 14+9 -12 - 20 - 80*60 100 30/20 HL - -
DB,F+HK 4 8*5 14+9 -15 - 20 - 100*60 100 30/20 HL - -
DB,F+K EX 4 8*5 14+9 -15 - 20 - 110*70 150*100 0/0 HL - -
D,U+P ???5 ??? ???17 -20 -16 17 21 110[100] 200 30/40 HL - -
D,U+P EX ???10 ??? ???17 -18 - 17 - 60[50]x2 100 0/0 HL - -
Barcelona Attack - - 31 - - - - - - 20/- - - -
Barcelona Attack??? 3 11 31 - - 20 - 90[80] 100 -/40 H - -
Barcelona Attack EX 8 ??? 31 - - 20 - 50 50 0/0 HL - -
Barcelona Attack EX??? 2 1(1)11 31 - - 20 - 50*90[40*80] 50*100 0/0 H - -
Izuna Drop 2 1(1)11 31 - - - - 150 150 -/80 0.6 - -
F,D,DF+P - - 40 - - - - - - - - - -
F,D,DF+P EX - - 40 - - - - - - - - - -
Super Combo Stab ???6 10(2)10 31 - - 17x3*20 - 60[50]x3*100[90] 0 0/0 H - -
Super Combo Izuna 2 11(2)10 31 - - - - 100*100*130 0 0/0 0.8 - -
Ultra Combo ???1 9 31 -30 - 17 - 300[250] 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth