Soulcalibur VI/Zasalamel/Introduction

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Introduction

Zasalamel's self-taught style takes full advantage of the scythe's length in order to be deadly at any range. The key to victory for its practitioners call for a unique dependence on curses to draw their enemies in, as well as magic that can stop the flow of time.

Strengths Weaknesses
  • Long range moves and strong horizontals to control movement
  • Strong CH tools that lead into high damage combos
  • Curse mechanic allows Zas' moves to become enhanced and greatly increases his utility and damage output.
  • CE has good aGI that allows for a threatening tool to control tempo when you have meter/curses.
  • Strong reverse ringout game.
  • Faster moves have short range
  • Big body character, can be hit easily if not careful
  • Struggles to fight up close, having to use very simple, low damage moves
  • Has to rely on unsafe string pressure to control or mixup opponent


Unique Mechanic

Curse

Some of Zasalamel's attacks inflict up to three purple curse orbs that orbit the opponent. He can cash in these curse orbs on certain attacks to stop time proportional to the amount of orbs expended - the more, the longer. This generally translates to making the move more advantageous on block, or keeping the opponent in hitstun longer to go for a different combo confirm on hit.

His Critical Edge also changes based on the amount of Curses applied to his opponent:

  • 0 - GI vs. mids and lows
  • 1 - GI vs highs, mids and lows
  • 2 - GI vs highs, mids, and lows, restores guard stamina
  • 3 - RI vs highs, mids, and lows, restores guard stamina