Notation
Joystick Notation
- f - Forward - Tilt stick forward/towards the opponent.
- b - Backward/Back - Tilt stick backward/away from the opponent.
- u - Up - Tilt stick upwards.
- d - Down - Tilt stick downwards.
- QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
- QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
- HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
- HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
- DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
- 360/FC - Full circle - Complete a full rotation of the stick.
- 720 - N/A - Complete a 720 degree rotation of the stick.
- Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
Four Button Notation
- A - Jab - weak punch
- B - Strong - medium punch
- A+B - Fierce - fierce punch
- P - any punch
- C - Short - weak kick
- D - Forward - medium kick
- C+D - Roundhouse (RH) - fierce kick
- K = any kick
Descriptors
Connectors
- ~ = Immediately after, e.g "Strong~Fierce" means press Fierce IMMEDIATELY after Strong
State Modifiers
- st. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. st.Fierce, perform a Fierce whilst standing.
- cr. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. cr.Fierce, perform a Fierce whilst crouching.
- j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j.Fierce, perform a Fierce whilst in the air.