Tekken 3/Forest Law/Combos

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Disclaimer

All moves in Tekken 3 have clean hit ranges which make them do more damage. These can also make moves do less damage too. The damage values shown are the expected average damage, but these combos can vary anywhere from 10 to 15 points of damage for no other reason than where the move hits an opponent. Keep this in mind when reading these combos.

Beginner Combos

Beginner combos are basic, simple combos with few requirements or restrictions. They work on all or nearly all characters. They also do not require much execution.

Standing Combos
Combo Speed Average Damage Difficulty Notes
Tk 3.pngTk 4.png, WS+Tk 4.pngTk 3.png i14 65 Very Easy Your fastest natural hit launcher into its most consistent followup. Works on almost all axes, and also works when the opponent flips over from the WS4.
Tk 3.pngTk 4.png, WS+Tk 4.png, Tk b.png+Tk 2.pngTk 3.pngTk 4.png i14 75 Very Easy A harder hitting variation of the 3,4 combo, but not as consistent. This combo is most consistent from the front or off axis to the left. If the opponent flips over, the last hit of b+2,3,4 will whiff.