UMVC3/Dante/Combos

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< UMVC3‎ | Dante
Revision as of 05:06, 6 July 2023 by Emerald3ME (talk | contribs)


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
(Leave a space) cancel from the previous normal to the following.
, Link from the previous move to the following.
> Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
ia./tk. Instant Air or Tiger Knee Special or Super Move.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
X+S Any other attack button and S pressed at the same time.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Connect with only the Nth hit of this attack.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

Beginner Combos


Combos One Star.png
Basic, simple combos with few requirements or restrictions.
  • Work on all or nearly all characters.
  • Require little to no resources (Meter, Assists, Character Specific Stocks).
  • Need minimal adjustments for positioning or starter.
Dante Basic Solo Combo
Easy
Provided ID could not be validated.
Damage: ~580,300 (with 1 bar)
Meter Gain: 1 bar (costs 1)
5L 5M 5H 5S sjc. j.M j.M j.H > j.236L, land, 5S sjc. j.M j.M j.H > j.236H, land, 236XX (mash)

Extremely basic combo, with solid corner carry and damage without getting to complicated with bold cancels.


Core Combos


Combos Two Stars.png
Core combos that balances reward with execution and reliability.
  • Works against a selected set of characters.
  • Can require adjustments for positioning and resources.
  • Are expected to be consistently performable by a skilled player who main the character.
Dante Solo Combo 1
Medium
Provided ID could not be validated.
Damage: ~672,800 (with 1 bar)
5M 5H 6H X+S~623M j.M j.H > j.236L, land, 5H 5S j.M j.M j.H j.236H, 214L~H > 236XX (mash)

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