The King of Fighters '98/Leona

From SuperCombo Wiki
< The King of Fighters '98
Revision as of 16:53, 9 January 2008 by Dandy J (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Introduction

Gameplay Overview

Leona is a mostly a poking/counter-poke/mobility-based character who is also very fast and had some good pressure and options. Her low pokes are some of the best in the game because of their range and low-crouch properties. Many of her jumping attacks have good priority and can be used as instant overheads. Her run is extremely low, and allows her to run under high fireballs such as Takuma's, as well as some jump-ins. She falls around the mid tier, but she can deal with the top tiers reasonably well, similar to Mai. She requires some accurate execution for reliable combo/mixup damage, and some more thinking than most characters, so I wouldn't recommend her to a beginner, but if you are an intermediate player and enjoy playing characters with a lots of poking/prodding ability with some weird properties, I'd recommend her.

Combos

  • cr.B,cr.A xx C Moon Slasher (charge d,u+C)
  • cr.C xx C Moon Slasher (charge d,u+C)
  • cl.D (2 hits) xx Rebel Spark (qcb,hcf+K)
  • cl.D (2 hits),f+B xx C V Slasher (qcf,hcb+C)
  • hh.A xx C V Slasher (qcf,hcb+C)
  • Baltic Launcher (charge b,f+P), j.CD/V Slasher (qcf,hcb+P)/D X Calibur (charge d,u+D)
  • corner Ground Saber (charge b,f+K), cr.C/D X Calibur (charge d,u+D)/V Slasher (qcf,hcb+P)

Her cr.B,cr.A chain is a bit harder than most characters, but it is important to her mixup game, so practice it.

The hyperhop A combo is hard, but it is an instant overhead into nice damage, so again, hit up practice mode!

The Baltic Launcher combos when done from the A version will generally only work in the corner, but V Slasher can hit if it hits as a high anti-air.