Introduction
A sumo wrestler looking to bring the sport worldwide, E. Honda has the skills of a yokozuna, but his constant globetrotting has prevented his promotion. Also an expert chef renowned for mouthwatering chanko stew.
Honda's core move is sumo headbutt, a forward-moving special. If blocked normally, sumo headbutt is safe and deals significant damage to the opponent's drive gauge. On hit, sumo headbutt deals 1000+ damage and knocks down, leading to strong setplay.
Opponents therefore can't block or avoid the headbutt indefinitely—they will either burn out due to drive gauge damage or take damage and offensive pressure. This forces opponents to take action and make risky guesses, and Honda capitalizes by forcing these interactions.
Headbutt is a threat in most situations. At close ranges, the headbutt is fast to start up and is difficult to react to or punish. Headbutt is also an anti-air, and OD headbutt has armor frames and works as a reversal.
In close range, Honda has strong normals and target combos. Standing medium punch (5MP) is +1 on block and leads to tricky offensive sequences. At far range, Honda can poke with crouching medium punch (2HP) and harai kick (6HK). Oicho throw (a damage-dealing command grab) and sumo smash (a combo finisher and anti-air that is plus on block) round out Honda's offense.
Overall, Honda represents an obstacle course for opponents to overcome, with headbutt being a constant threat. And when Honda lands a successful hit, he is able to convert to high damage and oppressive okizeme.
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