Description
On large viewports, such as on maximized browsers, combo items will be rendered as a sortable wikitable. On smaller viewports, such as on mobile devices, combo items will be rendered in a responsive manner.
Usage
{{SF6-ComboTable | Items = {{SF6-ComboTableItem | Combo = The series of inputs used to perform the combo. | Position = Positioning required for the combo. | Damage = Damage done by a combo. | Drive = Drive gauge expended to perform the combo. | Super = Super gauge expended to perform the combo. | Difficulty = Relative difficulty level of combo execution. | Notes = Any notes relevant to the combo. | Video = Video of combo execution. |}} }}
Example
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2P, 2MP > 28HK | Anywhere | 1860(2020) | 0 | 0 | [1] Very Easy | Can link 2MP into Double Shot (2MP~2MP) to trade damage for charge time. | |
2P, 2MP > 28HK > SU3 | Anywhere | 4260(4420) | 0 | 3 | [1] Very Easy | ||
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK | Anywhere | 2616(2700) | 2 | 0 | [2] Easy | ||
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK > SU3 | Anywhere | 4616(4700) | 2 | 3 | [2] Easy |
The above documentation is transcluded from Template:SF6-ComboTable/Documentation/doc. (edit | history)