Street Fighter 6/Guile/Combos

From SuperCombo Wiki


Combo Notation Guide

Click "Expand" for information about combo notation in SF6:

SF6 Combo Notation Guide
Notation Meaning
> Cancel the previous move to the following move.
e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K)
~ Chain/Cancel the previous move into a followup.
e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP)
, Link the previous move to the following move.
e.g. 5MP, 2MP (requires manual timing)
An example with Ken that uses all three "connecting" symbols:
2LP, 5MP~HP > 623P > 236236P
2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super
j.X Jumping action; for Neutral Jump, use 8j.X
e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku)
P or K Any Punch or Any Kick (when button strength does not matter)
PP or KK represents any two punches/kicks.
X/Y Do either X move or Y move.
e.g. end a combo with 214K/623P
[X] Hold the button input
e.g. Luke 214[LP] = charged LP Flash Knuckle
dl.X Briefly delay the action
e.g. Ken 236HK~dl.6LK (Jinrai Loop starter)
AA Anti-air; hit the opponent while they're mid-air.
May cause a different juggle state compared to a grounded opponent.
Y xN
{Y} xN
Repeat 'Y' input 'N' number of times.
A sequence of multiple inputs will be bundled into "{}".
e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3
Y > DR Button Y cancelled into Drive Rush (3-bar version)
e.g. 5HP > DR
DR~Y Drive Rush into Button Y (cancel the dash frames early into a followup attack)
This can be done from the 1-bar or 3-bar versions of Drive Rush
e.g. 236HP Launch, DR~5LP
An example for Ryu using both Drive Rush notations:
2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation)


Links and Starters

Light Confirm


2LP > 2LP xx 28HK
2LK > 2LP xx 28HK
2LP > 2LP xx 46HP
2LK > 2LP xx 46HP
2LP > 5LK xx 28HK
2LP > 5LK xx 46HP
5LK xx 28HK
5LK xx 46HP
Ligth counter Confirm


2LP > 2MP xx 28HK
2LP > 2MP~MP xx 28HK
2LP > 5MP > 2MP xx 28HK
2LP > 5MP > 2MP~MP xx 28HK
2LP > 5MP~4HP xx 46HP
2LP > 5MP~4HP xx 28HK
Mid Confirm


2MP xx 28HK
2MP~MP xx 28HK
2MP xx 46HP
2MP~MP xx 46HP
5MP~4HP xx 46HP
5MP~4HP xx 28HK
5MP > 2MP xx 28HK
5MP > 2MP~MP xx 28HK
5MP > 2MP xx 46HP
5MP > 2MP~MP xx 46HP
5MK > 2LP xx 28HK
5MK > 2LP xx 46HP
4/6MK > 2LP xx 28HK
4/6MK > 2LP xx 46HP
Mid counter Confirm


2MP > 5MP > 2MP xx 28HK
2MP > 5MP > 2MP~MP xx 28HK
2MP > 5MP > 2MP xx 46HP
2MP > 5MP > 2MP~MP xx 46HP
2MP > 5MP~4HP xx 46HP
2MP > 5MP~4HP xx 28HK
5MP > 5MP~4HP xx 46HP
5MP > 5MP~4HP xx 28HK
5MP > 5MP > 2MP xx 28HK
5MP > 5MP > 2MP~MP xx 28HK
5MP > 5MP > 2MP xx 46HP
5MP > 5MP > 2MP~MP xx 46HP
5MK > 2MP xx 28HK
5MK > 2MP~MP xx 28HK
5MK > 2MP xx 46HP
5MK > 2MP~MP xx 46HP
4/6MK > 2MP xx 28HK
4/6MK > 2MP~MP xx 28HK
4/6MK > 2MP xx 46HP
4/6MK > 2MP~MP xx 46HP
Heavy Confirm


5HP xx 28HK
5HP xx 46HP
4HP xx 28HK
4HP xx 46HP
6HP > 2LP > 2LP xx 28HK
6HP > 2LP > 2LP xx 46HP

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu