User:NomadNoah/umvc3team

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Intro

Hello. Welcome to my work-in-progress Ultimate Marvel vs. Capcom 3 team building guide. A lot of the game's best resources are confined to Google Docs, so I want to do what I can to collate these resources and make them somewhat more permanent.

Team Composition

Teams in Marvel are composed of three characters, with one active at a time, backed up by two assists. The ordering of your characters will radically change how your team plays, and its efficacy, since characters are typically slotted into teams based on their performance in a given role.

Keep in mind that even though every character can be described in specific team-building terms, synergy and shell strength matter way more than how well your team adheres to a point-middle-anchor structure.

With all that said, the traditional three team positions are as follows:

Point

Point characters are placed first on a team, and are generally picked for the following reasons:

  • Work best when backed by assists, to cover a weakness, reinforce a strength, or allow for specific conversions
  • Can operate well independently of meter, and are inexpensive to succeed with resource-wise
  • Tend to be meter positive, or meter neutral with excellent conversion and killing ability
  • Can survive and succeed in round start scrambles

Middle / Assist

Middle characters are placed second on a team, and are generally picked for the following reasons:

  • Have an excellent assist to support the point character or the team on the whole
  • Possess highly useful supers for neutral, combos, and/or DHCs from your point character and generally spend meter well
  • Have strong TAC potential to build extra meter and damage
  • Are functional as a 'backup' character if you have a fragile or highly valuable anchor that people will prioritize killing

Anchor

Anchor characters are placed third on a team, and are generally picked for the following reasons:

  • Can operate highly independently of assists, both for neutral and combos
  • Have strong uses for meter, especially in the form of damage dumps to kill or chip out
  • Are extremely powerful when paired with X Factor 3
  • Have high comeback potential for any reason (including the above)

Shells and Compositions

In Marvel, a 'shell' refers to a specific pairing of two characters that provide a strong backbone for team-building, owing to uniquely strong synergies that are considered dominant in the meta. Strong full teams built on these notable shells will also be discussed.

Zero/Vergil & Zero May Cry

  • Zero w/ any assist - Point
  • Vergil w/ Rapid Slash - Anchor

Possibly the most holistically strong shell (and prefab team with Dante added in). Here's how it works:

Zero is an incredibly dominant point character with touch-of-death potential and devilish incoming mixups; he is well-equipped to survive the round start and turn even scrambly, stray hits into dead characters and meter. At the same time, Vergil is a god-tier anchor who benefits immensely from Zero's massive meter building ability, and has unrivaled comeback potential with X Factor 3.

Adding Dante (with Jam Session) to this shell forms the infamous 'Zero May Cry' composition. Dante's Jam Session assist elevates Zero's incoming presence from 'devilish' to 'godlike,' and raises the likelihood of Zero turning one dead character into an entire dead team on incoming. Furthermore, Dante has phenomenal synergy with Vergil on his own, ensuring the team is still strong even if Zero dies immediately.

MorriDoom

  • Dr. Doom w/ Hidden Missiles - Any position
  • Morrigan w/ Dark Harmonizer - Any position

Morridoom has become sort of the 'villain' shell of Marvel, notable for its high execution, death-by-a-thousand-cuts neutral game, and to some, its extreme suck to watch.

Morrigan and Doom are both highly flexible characters that can be reasonably placed anywhere, with each ordering having some tradeoffs. Morrigan and Doom are often placed second and third (in any order), with a third 'battery' character on point, intended to survive the round start onslaught and provide MorriDoom with ample space and meter to run away with the game. Keeping Doom alive is really central to this team's function, as his metered potential and Hidden Missiles assist elevate the team to new heights.

Doom/Phoenix

  • Dr. Doom w/ Hidden Missiles - Middle
  • Phoenix w/ TK Shot M or TK Overdrive - Anchor

I can't control it!

This shell is built around Phoenix as a sort of 'MVP Anchor' in that the entire team is designed to prepare her for Dark Phoenix activation, which turns her into a short-lived but nearly unrivaled character - this is a 'checkmate' team composition, where you want Dark Phoenix activation to be the death knell for the enemy team.

Both point and middle characters are intended to simultaneously protect and build meter for Phoenix, and as such, it may even be necessary to play without Phoenix's assist to keep her safe; your middle character is often expected to be highly autonomous, which Doom excels at as one of the most independent characters in the game.

It is important to note that picking this shell is an immediate tell as to what your game plan is; savvy opponents will be very insistent about snapping in Phoenix and killing her before she can build five bars.

Doom/Sent & Mag/Sent

  • Dr. Doom w/ Hidden Missiles - Point or Middle
  • Sentinel w/ Sentinel Force (Charge) - Anchor

or

  • Magneto w/ Electromagnetic Disruptor - Point
  • Sentinel w/ Sentinel Force (Charge) - Anchor

Doom/Sent and Mag/Sent are both massively powerful shells that take full advantage of the offensive and neutral control provided by Doom/Mag's mobility, paired with Sentinel's superb Sentinel Force assist. Put succinctly, this shell sets you up to lack nothing; any holes can be shored up by your third character pick, and this shell is strong enough to offer a stable platform to succeed with. In that regard, it is a fundamental(-ish) team.

Character Overviews

Example Teams and Discussion

Credit

Heavily inspired by the phenomenal Skullgirls team building guide.

Terminology directly borrowed from, or heavily based upon, the UMvC3 glossary.

The (S)alt+Tab team building doc.

Viscant's team tier list, mirrored here by yours truly.