User:NomadNoah/umvc3team

From SuperCombo Wiki

Intro

Hello. Welcome to my work-in-progress Ultimate Marvel vs. Capcom 3 team building guide. A lot of the game's best resources are confined to Google Docs, so I want to do what I can to collate these resources and make them somewhat more permanent.

Team Composition

Teams in Marvel are composed of three characters, with one active at a time, backed up by two assists. The ordering of your characters will radically change how your team plays, and its efficacy, since characters are typically slotted into teams based on their performance in a given role.

Keep in mind that even though every character can be described in specific team-building terms, synergy and shell strength matter way more than how well your team adheres to a point-middle-anchor structure.

With all that said, the traditional three team positions are as follows:

Point

Point characters are placed first on a team, and are generally picked for the following reasons:

  • Work best when backed by assists, to cover a weakness, reinforce a strength, or allow for specific conversions
  • Can operate well independently of meter, and are inexpensive to succeed with resource-wise
  • Tend to be meter positive, or meter neutral with excellent conversion and killing ability
  • Can survive and succeed in round start scrambles

Middle / Assist

Middle characters are placed second on a team, and are generally picked for the following reasons:

  • Have an excellent assist to support the point character or the team on the whole
  • Possess highly useful supers for neutral, combos, and/or DHCs from your point character and generally spend meter well
  • Have strong TAC potential to build extra meter and damage
  • Are functional as a 'backup' character if you have a fragile or highly valuable anchor that people will prioritize killing

Anchor

Anchor characters are placed third on a team, and are generally picked for the following reasons:

  • Can operate highly independently of assists, both for neutral and combos
  • Have strong uses for meter, especially in the form of damage dumps to kill or chip out
  • Are extremely powerful when paired with X Factor 3
  • Have high comeback potential for any reason (including the above)

Shells and Compositions

Character Overviews

Example Teams and Discussion

Credit

Heavily inspired by the phenomenal Skullgirls team building guide.

Terminology directly borrowed from, or heavily based upon, the UMvC3 glossary.

The (S)alt+Tab team building doc.