Template:MOTW Legend

Template page
Revision as of 20:14, 9 November 2021 by Bee chan (talk | contribs) (Created page with "{| class="wikitable mw-collapsible mw-collapsed" style="width:60%" |- ! colspan="2" | Data Help |- | colspan="2" |'''Disclaimer''': This is meant to teach basic terminology us...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
HitBox: A predefined area (usually a group of rectangles or circles) that tell the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
HurtBox: A predefined area (usually a group of rectangles or circles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hit box on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other.
Command the input for the attack.
Start Up The number of frames that initiate at the beginning of an attack after the input. and when the first hitbox is present.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.