Street Fighter Alpha 3/System

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< Street Fighter Alpha 3
Revision as of 16:49, 22 October 2021 by Bee chan (talk | contribs) (Created page with "=='''Gameplay'''== ===Basic Abilites=== '''Standing Block''' Hold b when attacked '''Crouching Block''' Hold db when attacked '''Mid-Air B...")
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Gameplay

Basic Abilites

Standing Block Hold b when attacked

Crouching Block Hold db when attacked

Mid-Air Block Hold b / db when attacked while in air

GP Protection Block Block an attack just before it hits

Semi-automatic Block (Unsure of how this works)

Alpha Counter Block, f + same P + K (not in X-ISM)

Air Recoveries ...(see below)

...Neutral Breakfall Press PP when knocked into the air

...Front Breakfall Press f + PP when knocked into the air

...Back Breakfall Press b + PP when knocked into the air

Ground Recovery Press KK when knocked to the floor

Roll Behind Recovery Hold f during Ground Recovery

Original Combo Press same strength P + K in V-ISM

Taunt Press (b / f) + Start

Tech. Hit (Throw Escape) Perform a throw as you are thrown (air)

Counter Hit Hit someone while they make an attack

Guard Crush Make your foe block attacks repeatedly

Dizzy Hit your opponent repeatedly

Dizzy Recovery Tap P / K and wiggle pad when dizzy

Hold Damage Increase As above, but use when you perform a hold

Hold Damage Decrease As above, but use when you're in a hold

Damage Reduction Press in any dir. + P / K when you are damaged (repeat during multi-hit moves)