Soulcalibur VI/Nightmare/Introduction

From SuperCombo Wiki

Introduction

His dark, azure armor invokes the night; his helmet covers all but his red, glowing eyes; his trunk-like right arm holds a great sword with a cursed eye glaring from its center... Could such a monstrous being really exist? Appearing from out of shadows like the advent of nightfall, this barbaric knight reaps the souls of the living as if they were mere stalks of corn. His name came to represent fear and desperation to all who heard it.

As per the archetype, he is a "high-risk, high-reward" character. To get the most out of Nightmare you will have to be willing to play high stakes when the situation calls for it. Patience is paramount, you will need to pick your spots and wait for the right moment attack. Knowing your range and spacing is essential.

Strengths Weaknesses
  • High Damage combos and moves
  • Strong guard gauge pressure
  • Long attack range
  • Farthest possible ring out distance in game
  • Possesses one of the best horizontals in the game (iagA_iabA)
  • High risk high reward
  • i12 move only hits crouching opponents
  • Limited fast attacks to deal with pressure
  • Horrendous at poking
  • Whiffs the hardest in the cast
  • High risk high reward

Unique Mechanics

Night Terror Charge

After landing certain attacks Nightmare enters Night Terror Charge (NTC), granting him access to one Soul Charge attack. He will glow with a red aura in this state. The state will end after this attack but he can re-enter by landing certain attacks.

See Strategy for a full breakdown.