Brawlhalla/Hammer

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Grapple Hammer IconBH.png

Grapple Hammer

Grapple Hammer is a weapon that freely allows itself to do damage at safe ranges, while also having easy combos for anyone to pick up.

Hammer
Pros Cons
  • Generally well rounded with very few deadzones.
  • Tons of universal kill confirms
  • Safe disjointed hitboxes you can throw out in neutral
  • Allows for certain character specific combos
  • Hard to edge guard against
  • Easy to punish
  • Reactable Ground Pound
  • Weapon Throw will miss point blank
  • Most combos are gatekept by low damage.

Hammer Grounded Normals

5A
Neutral Light
HammerNLight(6).png
Kick
Damage Startup Active Recovery Var. Force Fix. Force
11.06 ~ 18.45 5 6 7 0 50
  • This is a 2 hit normal, the 3rd hit will only come out if the 2nd hit lands, the 3rd hit is where most of the damage comes from. Very good normal if your opponent is very close.
5A
Side Light
HammerSLight.png
Push
Damage Startup Active Recovery Var. Force Fix. Force
15.47 ~ 18.45 9 12 19 8 30 ~ 56
  • This normal hits farther away, but if you hit it at max damage, it's damage is reduced slightly along with the force.
5A
Down Light
HammerDlight.png
Stomp The Yard
Damage Startup Active Recovery Var. Force Fix. Force
8.27 ~ 9.77 8 5 20 6 35
  • This normal is Hammer's main combo tool, which is why its damage is very low, it can followed up on with multiple options, or if you're more reactive, you can try dodge read their next option.

Hammer Aerial Normals

5A
Neutral Air
HammerNair.png
Swatting the flies
Damage Startup Active Recovery Var. Force Fix. Force
18.43 ~ 21.70 16 6 25 50 40
  • This move is a great anti air, with great damage but you have to be careful using it because if they are right above you, it might whiff.
5A
Side Air
HammerSair.png
Batter Up!
Damage Startup Active Recovery Var. Force Fix. Force
18.43 ~ 21.70 15 6 25 45 55
  • Great move and reasonable start up time, is also a great kill confirm, you wanna be using this if you're in the air a lot.
5A
Down Air
HammerDair.png
I could always use a good pick me up.
Damage Startup Active Recovery Var. Force Fix. Force
14.36 ~ 17.36 10 13 18 0 1
  • A situational move, for when your opponent is right under you, however when it connects it launches them in the air allowing for a followup, not any guaranteed followup but one nonetheless, can also kill.
5A
Ground Pound
HammerGP.png
Shao Khan learns Sheeva stomp.
Damage Startup Active Recovery Var. Force Fix. Force
15.67 ~ 22.45 15 72 25 55 48
  • Ground Pounds last for however you're holding the button and will stop until they either hit something or until you let go. You can't get any followups from this ground pound, but it hits like a truck and is bound to kill off stage at mid to high %'s

Combos

5A
HammerCombo1.gif